tweak: revolver spread tighter
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@ -20,10 +20,10 @@ bone_idx = 39
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="revolver/Character/Skeleton3D/BoneAttachment3D"]
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unique_name_in_owner = true
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transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, 1.0408685e-17, 0.13487417, -0.03951955)
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transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, -9.044954e-18, 0.04726258, 0.25400588)
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target_position = Vector3(0, 200, 0)
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collision_mask = 6
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collide_with_areas = true
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spread = 0.03
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spread = 0.02
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[editable path="revolver"]
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