tweak: revolver spread tighter

This commit is contained in:
Sara 2025-07-31 23:03:06 +02:00
parent 9fe79e9aa3
commit 8cdcf8efb7

View file

@ -20,10 +20,10 @@ bone_idx = 39
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="revolver/Character/Skeleton3D/BoneAttachment3D"]
unique_name_in_owner = true
transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, 1.0408685e-17, 0.13487417, -0.03951955)
transform = Transform3D(1, 6.3507215e-17, 4.732015e-17, -6.350722e-17, 0.28601167, 0.958226, 4.7320157e-17, -0.958226, 0.28601167, -9.044954e-18, 0.04726258, 0.25400588)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.03
spread = 0.02
[editable path="revolver"]