feat: player camera is now responsible for all look input handling
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3 changed files with 12 additions and 8 deletions
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@ -16,7 +16,6 @@ class PlayerBody : public CharacterBody3D {
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void physics_process(double delta);
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void set_movement_input(Vector2 state);
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void on_look_input(Vector2 look);
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void on_jump_input();
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void on_run_input(bool run);
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