feat: added configuration warnings to player body
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2 changed files with 16 additions and 1 deletions
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@ -20,6 +20,7 @@ class PlayerBody : public CharacterBody3D {
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protected:
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void _notification(int what);
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virtual PackedStringArray get_configuration_warnings() const override;
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public:
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static PlayerBody *get_singleton();
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@ -33,7 +34,7 @@ private:
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float run_speed{ 8.f };
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float acceleration{ 40.f };
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float jump_strength{ 3.5f };
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Vector2 movement_input{};
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Vector2 movement_input{ 0, 0 };
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WeaponInventory *weapons;
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HealthStatus *health{ nullptr };
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