tweak: lowered mouse sensitivity
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@ -66,7 +66,7 @@ void PlayerInput::unhandled_input(Ref<InputEvent> const &event) {
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}
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Ref<InputEventMouseMotion> mouse_motion{ event };
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if (mouse_motion.is_valid()) {
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Vector2 state{ -mouse_motion->get_relative() * 0.001f };
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Vector2 state{ -mouse_motion->get_relative() * 0.0005f };
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emit_signal(sig_look_input, state);
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}
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if (event->is_action("primary_fire")) {
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