diff --git a/modules/wave_survival/player_input.cpp b/modules/wave_survival/player_input.cpp index 4ddce21c..07c10888 100644 --- a/modules/wave_survival/player_input.cpp +++ b/modules/wave_survival/player_input.cpp @@ -66,7 +66,7 @@ void PlayerInput::unhandled_input(Ref const &event) { } Ref mouse_motion{ event }; if (mouse_motion.is_valid()) { - Vector2 state{ -mouse_motion->get_relative() * 0.001f }; + Vector2 state{ -mouse_motion->get_relative() * 0.0005f }; emit_signal(sig_look_input, state); } if (event->is_action("primary_fire")) {