feat: lifted player input mouse look speed to variable
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					@ -66,7 +66,7 @@ void PlayerInput::unhandled_input(Ref<InputEvent> const &event) {
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	}
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						}
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	Ref<InputEventMouseMotion> mouse_motion{ event };
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						Ref<InputEventMouseMotion> mouse_motion{ event };
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	if (mouse_motion.is_valid()) {
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						if (mouse_motion.is_valid()) {
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		Vector2 state{ -mouse_motion->get_relative() * 0.0005f };
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							Vector2 state{ -mouse_motion->get_relative() * this->mouselook_speed };
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		emit_signal(sig_look_input, state);
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							emit_signal(sig_look_input, state);
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	}
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						}
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	if (event->is_action("primary_fire")) {
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						if (event->is_action("primary_fire")) {
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					@ -24,6 +24,7 @@ public:
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private:
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					private:
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	bool was_paused{ false };
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						bool was_paused{ false };
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						float mouselook_speed{ 0.0025f };
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};
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					};
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#endif // !PLAYER_INPUT_H
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					#endif // !PLAYER_INPUT_H
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