feat: moved hitscan muzzles to camera
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8a3717eac3
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47970091ff
3 changed files with 55 additions and 17 deletions
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@ -13,21 +13,16 @@ layers = 2
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[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
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layers = 2
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
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transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
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bone_name = "root"
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bone_idx = 39
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[node name="AnimationPlayer" parent="rifle" index="2"]
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playback_default_blend_time = 0.1
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.9999968, 0.0024609112, 0, -0.0024609112, 0.9999968, 1.1099746e-16, 0.053034816, 0.03427495)
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transform = Transform3D(1, -2.0932111e-15, -2.7987948e-18, 2.3525281e-18, -0.00021316158, 0.99999976, -2.0932126e-15, -0.9999997, -0.00021316111, 0, 0, 0)
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target_position = Vector3(0, 200, 0)
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collision_mask = 6
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collide_with_areas = true
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spread = 0.003
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damage = 3
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[node name="AnimationPlayer" parent="rifle" index="2"]
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playback_default_blend_time = 0.1
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[editable path="rifle"]
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