feat: moved hitscan muzzles to camera

This commit is contained in:
Sara 2025-08-04 13:45:07 +02:00
parent 8a3717eac3
commit 47970091ff
3 changed files with 55 additions and 17 deletions

View file

@ -13,21 +13,16 @@ layers = 2
[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
bone_name = "root"
bone_idx = 39
[node name="AnimationPlayer" parent="rifle" index="2"]
playback_default_blend_time = 0.1
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.9999968, 0.0024609112, 0, -0.0024609112, 0.9999968, 1.1099746e-16, 0.053034816, 0.03427495)
transform = Transform3D(1, -2.0932111e-15, -2.7987948e-18, 2.3525281e-18, -0.00021316158, 0.99999976, -2.0932126e-15, -0.9999997, -0.00021316111, 0, 0, 0)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.003
damage = 3
[node name="AnimationPlayer" parent="rifle" index="2"]
playback_default_blend_time = 0.1
[editable path="rifle"]