viscosity/project/assets/materials/bricks.tres

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Text

[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="bricks_albedo.png" type="Texture" id=1]
[ext_resource path="bricks_normal.png" type="Texture" id=3]
[ext_resource path="bricks_heightmap.png" type="Texture" id=4]
[resource]
albedo_color = Color(1.0, 1.0, 1.0, 1.0)
albedo_texture = ExtResource( 1 )
metallic = 0.0
roughness = 1.0
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
heightmap_enabled = true
heightmap_scale = 12.5
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource( 4 )