viscosity/project/assets/materials
2026-06-17 19:44:58 +02:00
..
bricks.tres feat: further prototyping on core 2026-05-17 17:13:56 +02:00
bricks_albedo.png feat: reworked brick texture 2026-05-21 14:21:10 +02:00
bricks_albedo.png.import feat: further prototyping on core 2026-05-17 17:13:56 +02:00
bricks_heightmap.png feat: further prototyping on core 2026-05-17 17:13:56 +02:00
bricks_heightmap.png.import feat: further prototyping on core 2026-05-17 17:13:56 +02:00
bricks_normal.png feat: further prototyping on core 2026-05-17 17:13:56 +02:00
bricks_normal.png.import feat: further prototyping on core 2026-05-17 17:13:56 +02:00
concrete.tres feat: overhauled wall texture&environment colours 2026-05-16 23:08:00 +02:00
concrete_albedo.png chore: attempt at clarifying intended path through station 2026-05-17 14:36:46 +02:00
concrete_albedo.png.import feat: overhauled wall texture&environment colours 2026-05-16 23:08:00 +02:00
concrete_normal.png chore: attempt at clarifying intended path through station 2026-05-17 14:36:46 +02:00
concrete_normal.png.import feat: overhauled wall texture&environment colours 2026-05-16 23:08:00 +02:00
concrete_orm.png chore: attempt at clarifying intended path through station 2026-05-17 14:36:46 +02:00
concrete_orm.png.import feat: overhauled wall texture&environment colours 2026-05-16 23:08:00 +02:00
kaleidoscope_mosaic.tres feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_albedo.png feat: escalator and adjusted mosaic texture 2026-05-17 15:49:22 +02:00
kaleidoscope_mosaic_albedo.png.import feat: more player shader 2026-06-16 15:48:04 +02:00
kaleidoscope_mosaic_emission.png feat: escalator and adjusted mosaic texture 2026-05-17 15:49:22 +02:00
kaleidoscope_mosaic_emission.png.import feat: developing the visual identity of the game 2026-05-13 16:24:36 +02:00
kaleidoscope_mosaic_gray.tres feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_albedo.png feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_albedo.png.import feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_emission.png feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_emission.png.import feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_heightmap.png feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_heightmap.png.import feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_normal.png feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_gray_normal.png.import feat: started work on enemy&level changes 2026-06-17 19:44:58 +02:00
kaleidoscope_mosaic_heightmap.png feat: more player shader 2026-06-16 15:48:04 +02:00
kaleidoscope_mosaic_heightmap.png.import feat: developing the visual identity of the game 2026-05-13 16:24:36 +02:00
kaleidoscope_mosaic_normal.png feat: more player shader 2026-06-16 15:48:04 +02:00
kaleidoscope_mosaic_normal.png.import feat: developing the visual identity of the game 2026-05-13 16:24:36 +02:00
kaleidoscope_mosaic_orm.png feat: developing the visual identity of the game 2026-05-13 16:24:36 +02:00
kaleidoscope_mosaic_orm.png.import feat: character tech art 2026-06-15 23:29:18 +02:00
roof_tiles.tres feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_albedo.png feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_albedo.png.import feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_heightmap.png feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_heightmap.png.import feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_normal.png feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_normal.png.import feat: roof modules & level 2026-06-15 18:05:28 +02:00
roof_tiles_stylised.tres feat: roof modules & level 2026-06-15 18:05:28 +02:00
sidewalk_tiles.tres feat: added sidewalk material&textures 2026-05-16 15:05:59 +02:00
sidewalk_tiles_albedo.png chore: adjusted size of sidewalk tiles 2026-05-16 21:44:17 +02:00
sidewalk_tiles_albedo.png.import feat: added sidewalk material&textures 2026-05-16 15:05:59 +02:00
sidewalk_tiles_heightmap.png chore: adjusted size of sidewalk tiles 2026-05-16 21:44:17 +02:00
sidewalk_tiles_heightmap.png.import feat: added sidewalk material&textures 2026-05-16 15:05:59 +02:00
sidewalk_tiles_normal.png chore: adjusted size of sidewalk tiles 2026-05-16 21:44:17 +02:00
sidewalk_tiles_normal.png.import feat: added sidewalk material&textures 2026-05-16 15:05:59 +02:00
stone_block.tres feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
stone_block_albedo.png feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stone_block_albedo.png.import feat: more player shader 2026-06-16 15:48:04 +02:00
stone_block_heightmap.png feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stone_block_heightmap.png.import feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stone_block_normal.png feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stone_block_normal.png.import feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stylised_bricks.tres feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stylised_bricks_outlined.tres feat: reworked brick texture 2026-05-21 14:21:10 +02:00
stylized_stone_block.tres feat: started work on city centre modules 2026-05-19 23:14:42 +02:00
stylized_stone_block_outlined.tres fix: stencil reference for stylized block 2026-05-21 14:22:03 +02:00
window.tres feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
window_albedo.png feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
window_albedo.png.import feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00