viscosity/project/assets/effects/floor.tres
2026-06-26 00:42:47 +02:00

20 lines
510 B
Text

[gd_resource type="ShaderMaterial" format=3 uid="uid://cirdfdncgft7o"]
[sub_resource type="Shader" id="Shader_rp0qo"]
code = "// NOTE: Shader automatically converted from Godot Engine 4.8.dev's StandardMaterial3D.
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx, unshaded, shadows_disabled;
void vertex() {
}
void fragment() {
vec2 base_uv = UV;
ALBEDO = vec3(0);
}
"
[resource]
render_priority = 0
shader = SubResource("Shader_rp0qo")