20 lines
510 B
Text
20 lines
510 B
Text
[gd_resource type="ShaderMaterial" format=3 uid="uid://cirdfdncgft7o"]
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[sub_resource type="Shader" id="Shader_rp0qo"]
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code = "// NOTE: Shader automatically converted from Godot Engine 4.8.dev's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx, unshaded, shadows_disabled;
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void vertex() {
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}
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void fragment() {
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vec2 base_uv = UV;
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ALBEDO = vec3(0);
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}
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"
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[resource]
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render_priority = 0
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shader = SubResource("Shader_rp0qo")
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