[gd_resource type="ShaderMaterial" format=3 uid="uid://cirdfdncgft7o"] [sub_resource type="Shader" id="Shader_rp0qo"] code = "// NOTE: Shader automatically converted from Godot Engine 4.8.dev's StandardMaterial3D. shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx, unshaded, shadows_disabled; void vertex() { } void fragment() { vec2 base_uv = UV; ALBEDO = vec3(0); } " [resource] render_priority = 0 shader = SubResource("Shader_rp0qo")