29 lines
1.4 KiB
YAML
29 lines
1.4 KiB
YAML
# We lack a convenient means of gathering *all* the changes when specializations are passed, so
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# a catch-all variable is the easiest workaround.
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everything:
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- "**"
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# Determines if build actions should occur after static checks are ran. Broadly speaking, these
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# files changing would result in SCons rebuilding the engine, or are otherwise pertinent to the
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# buildsystem itself.
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sources:
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- .github/{actions/*,workflows}/*.yml
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- "**/{SConstruct,SCsub,*.py}"
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- "**/*.{h,hpp,hh,hxx,c,cpp,cc,cxx,m,mm,inc,glsl}"
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- modules/mono/**/*.{cs,csproj,sln,props,targets}
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- platform/android/java/{gradle*,**/*.{jar,java,kt,gradle}}
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- platform/web/{package{,-lock}.json,js/**/*.js}
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- tests/**
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# Determines which files are appropriate for running clangd-tidy checks on. This is a subset out
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# of necessity, as we're only evaluating a Linux runner.
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clangd:
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- "**/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}"
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- "!**/thirdparty/**"
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- "!**/*-so_wrap.{h,c}"
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- "!drivers/{apple*,core*,d3d12,metal,wasapi,windows,winmidi,xaudio2}/**"
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- "!editor/shader/shader_baker/shader_baker_export_plugin_platform_{d3d12,metal}.{h,cpp}"
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- "!modules/camera/camera_{android,macos,win}.{h,cpp}"
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- "!modules/openxr/extensions/platform/openxr_{android,metal}_extension.{h,cpp}"
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- "!platform/{android,ios,macos,visionos,web,windows}/**"
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- "platform/{android,ios,macos,visionos,web,windows}/{api,export}/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}"
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