viscosity/engine/.github/changed_files.yml

29 lines
1.4 KiB
YAML

# We lack a convenient means of gathering *all* the changes when specializations are passed, so
# a catch-all variable is the easiest workaround.
everything:
- "**"
# Determines if build actions should occur after static checks are ran. Broadly speaking, these
# files changing would result in SCons rebuilding the engine, or are otherwise pertinent to the
# buildsystem itself.
sources:
- .github/{actions/*,workflows}/*.yml
- "**/{SConstruct,SCsub,*.py}"
- "**/*.{h,hpp,hh,hxx,c,cpp,cc,cxx,m,mm,inc,glsl}"
- modules/mono/**/*.{cs,csproj,sln,props,targets}
- platform/android/java/{gradle*,**/*.{jar,java,kt,gradle}}
- platform/web/{package{,-lock}.json,js/**/*.js}
- tests/**
# Determines which files are appropriate for running clangd-tidy checks on. This is a subset out
# of necessity, as we're only evaluating a Linux runner.
clangd:
- "**/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}"
- "!**/thirdparty/**"
- "!**/*-so_wrap.{h,c}"
- "!drivers/{apple*,core*,d3d12,metal,wasapi,windows,winmidi,xaudio2}/**"
- "!editor/shader/shader_baker/shader_baker_export_plugin_platform_{d3d12,metal}.{h,cpp}"
- "!modules/camera/camera_{android,macos,win}.{h,cpp}"
- "!modules/openxr/extensions/platform/openxr_{android,metal}_extension.{h,cpp}"
- "!platform/{android,ios,macos,visionos,web,windows}/**"
- "platform/{android,ios,macos,visionos,web,windows}/{api,export}/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}"