# We lack a convenient means of gathering *all* the changes when specializations are passed, so # a catch-all variable is the easiest workaround. everything: - "**" # Determines if build actions should occur after static checks are ran. Broadly speaking, these # files changing would result in SCons rebuilding the engine, or are otherwise pertinent to the # buildsystem itself. sources: - .github/{actions/*,workflows}/*.yml - "**/{SConstruct,SCsub,*.py}" - "**/*.{h,hpp,hh,hxx,c,cpp,cc,cxx,m,mm,inc,glsl}" - modules/mono/**/*.{cs,csproj,sln,props,targets} - platform/android/java/{gradle*,**/*.{jar,java,kt,gradle}} - platform/web/{package{,-lock}.json,js/**/*.js} - tests/** # Determines which files are appropriate for running clangd-tidy checks on. This is a subset out # of necessity, as we're only evaluating a Linux runner. clangd: - "**/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}" - "!**/thirdparty/**" - "!**/*-so_wrap.{h,c}" - "!drivers/{apple*,core*,d3d12,metal,wasapi,windows,winmidi,xaudio2}/**" - "!editor/shader/shader_baker/shader_baker_export_plugin_platform_{d3d12,metal}.{h,cpp}" - "!modules/camera/camera_{android,macos,win}.{h,cpp}" - "!modules/openxr/extensions/platform/openxr_{android,metal}_extension.{h,cpp}" - "!platform/{android,ios,macos,visionos,web,windows}/**" - "platform/{android,ios,macos,visionos,web,windows}/{api,export}/*.{h,hpp,hxx,hh,c,cpp,cxx,cc}"