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fef1e3f8bd
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fix: RepeatUntilFail checks child status after init
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2026-03-18 15:06:58 +01:00 |
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bd7936e357
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feat: BehaviourInvertResult
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2026-03-18 15:06:31 +01:00 |
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e94c820090
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chore: added gitignore
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2026-03-15 17:20:58 +01:00 |
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a56d8772d4
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feat: registered get/set_status
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2026-03-15 17:19:34 +01:00 |
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d2b91de4d6
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fix: frame only ends when viable leaf is found
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2026-03-15 10:44:08 +01:00 |
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16ba0418f9
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feat: failed leaf nodes continue processing
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2026-03-14 22:16:14 +01:00 |
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1278e19c3b
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fix: formatting
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2026-03-14 15:15:15 +01:00 |
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3cdfcb1182
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feat: binding get_behaviour_tree
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2026-03-14 14:59:02 +01:00 |
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4e40c1acdc
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fix: compatible with godot 4.7.dev
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2026-03-13 13:29:07 +01:00 |
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2a4e00e6f1
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feat: backlog code
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2026-03-13 10:38:52 +01:00 |
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