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e9d6124d10
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feat: wall jumps
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2026-04-28 14:31:49 +02:00 |
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4a2e637218
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chore: added colour to test scene
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2026-04-27 16:06:39 +02:00 |
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0b1dd45d10
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feat: separate walk & run actions
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2026-04-27 16:06:22 +02:00 |
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755db4c926
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feat: joypad controls
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2026-04-27 15:14:46 +02:00 |
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da01bf25d4
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chore: added wall to test scene
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2026-04-26 23:43:21 +02:00 |
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a669fcdaf9
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fix: player behaviour tree marks used inputs as handled
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2026-04-26 23:42:57 +02:00 |
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219a105b24
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feat: player camera movement
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2026-04-26 23:42:44 +02:00 |
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0755e63aba
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feat: basic player movement jump/run actions
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2026-04-26 20:13:14 +02:00 |
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3dcc0ac673
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feat: created player behaviour tree class
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2026-04-25 19:34:42 +02:00 |
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a1b6720b79
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chore: updated macros.h
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2026-04-25 19:11:53 +02:00 |
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5c8fb517a0
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Add 'modules/behaviour_nodes/' from commit 'd51f4da2a9'
git-subtree-dir: modules/behaviour_nodes
git-subtree-mainline: 07d69bf55e
git-subtree-split: d51f4da2a9
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2026-04-25 19:07:05 +02:00 |
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07d69bf55e
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feat: added player body class
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2026-04-25 19:04:34 +02:00 |
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bdcf5f81a1
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chore: initialised template
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2026-04-24 13:48:51 +02:00 |
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42b028dbb5
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feat: updated godot version
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2026-04-04 19:38:56 +02:00 |
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0c508b0831
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feat: added editor build commands
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2026-04-04 16:52:44 +02:00 |
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add768b79b
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Merge commit '921d0574a0' as 'engine'
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2026-04-04 15:01:07 +02:00 |
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921d0574a0
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Squashed 'engine/' content from commit ee713ccb7c
git-subtree-dir: engine
git-subtree-split: ee713ccb7cbaddf59f8258ed6663461779d00856
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2026-04-04 14:46:33 +02:00 |
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d4a41e0118
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feat: added lfs tracks
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2026-04-04 14:40:14 +02:00 |
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7bc02cf02f
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feat: added emacs config
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2026-04-04 14:37:32 +02:00 |
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90550e8e2c
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feat: added template project
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2026-04-04 14:37:19 +02:00 |
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1ebc5fbd9a
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feat: added justfile
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2026-04-04 14:37:03 +02:00 |
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6c01c322e9
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feat: license; readme
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2026-04-04 14:36:38 +02:00 |
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42e5035a11
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feat: added gitignore
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2026-04-04 14:36:22 +02:00 |
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cbe7f0fbb2
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feat: added modules folder from previous version
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2026-04-04 14:36:06 +02:00 |
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d51f4da2a9
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fix: decorator node always runs
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2026-03-20 19:42:09 +01:00 |
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a9158c8e48
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feat: signal triggers when current behaviour node changes
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2026-03-20 19:41:50 +01:00 |
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427c0a7ec8
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fix: behaviourtree ends frame when root is hit
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2026-03-18 15:07:29 +01:00 |
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fef1e3f8bd
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fix: RepeatUntilFail checks child status after init
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2026-03-18 15:06:58 +01:00 |
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bd7936e357
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feat: BehaviourInvertResult
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2026-03-18 15:06:31 +01:00 |
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e94c820090
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chore: added gitignore
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2026-03-15 17:20:58 +01:00 |
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a56d8772d4
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feat: registered get/set_status
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2026-03-15 17:19:34 +01:00 |
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d2b91de4d6
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fix: frame only ends when viable leaf is found
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2026-03-15 10:44:08 +01:00 |
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16ba0418f9
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feat: failed leaf nodes continue processing
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2026-03-14 22:16:14 +01:00 |
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1278e19c3b
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fix: formatting
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2026-03-14 15:15:15 +01:00 |
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3cdfcb1182
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feat: binding get_behaviour_tree
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2026-03-14 14:59:02 +01:00 |
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4e40c1acdc
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fix: compatible with godot 4.7.dev
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2026-03-13 13:29:07 +01:00 |
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2a4e00e6f1
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feat: backlog code
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2026-03-13 10:38:52 +01:00 |
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