chore: adjusted colours and player mesh

This commit is contained in:
Sara Gerretsen 2026-05-16 15:05:51 +02:00
parent 02809d156a
commit c8fa9c06e5
3 changed files with 3 additions and 3 deletions

View file

@ -4,5 +4,5 @@
[node name="PlayerModel" unique_id=1710695753 instance=ExtResource("1_1oybq")]
[node name="HumanArmature" parent="." index="0" unique_id=578205175]
[node name="HumanArmature" parent="." index="0" unique_id=1012160221]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)

View file

@ -16,7 +16,7 @@ metadata/_stencil_owned = true
next_pass = SubResource("StandardMaterial3D_v7if1")
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.03, 0.03, 0.03, 1)
albedo_color = Color(0.105882354, 0.105882354, 0.105882354, 1)
metallic_specular = 0.0
roughness = 0.0
stencil_mode = 1

View file

@ -16,7 +16,7 @@ metadata/_stencil_owned = true
next_pass = SubResource("StandardMaterial3D_v7if1")
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.04, 0.04, 0.04, 1)
albedo_color = Color(0.10747979, 0.107479714, 0.10747974, 1)
metallic_specular = 0.0
roughness = 0.0
stencil_mode = 1