From c8fa9c06e5faaecacbd6ed7ab229731003e18928 Mon Sep 17 00:00:00 2001 From: Sara Date: Sat, 16 May 2026 15:05:51 +0200 Subject: [PATCH] chore: adjusted colours and player mesh --- project/assets/character/player/player.tscn | 2 +- project/assets/character/player/player_boots.tres | 2 +- project/assets/character/player/player_jacket.tres | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/project/assets/character/player/player.tscn b/project/assets/character/player/player.tscn index be172a60..52a0d4d4 100644 --- a/project/assets/character/player/player.tscn +++ b/project/assets/character/player/player.tscn @@ -4,5 +4,5 @@ [node name="PlayerModel" unique_id=1710695753 instance=ExtResource("1_1oybq")] -[node name="HumanArmature" parent="." index="0" unique_id=578205175] +[node name="HumanArmature" parent="." index="0" unique_id=1012160221] transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0) diff --git a/project/assets/character/player/player_boots.tres b/project/assets/character/player/player_boots.tres index 43951d43..f3e58f6c 100644 --- a/project/assets/character/player/player_boots.tres +++ b/project/assets/character/player/player_boots.tres @@ -16,7 +16,7 @@ metadata/_stencil_owned = true next_pass = SubResource("StandardMaterial3D_v7if1") diffuse_mode = 3 specular_mode = 1 -albedo_color = Color(0.03, 0.03, 0.03, 1) +albedo_color = Color(0.105882354, 0.105882354, 0.105882354, 1) metallic_specular = 0.0 roughness = 0.0 stencil_mode = 1 diff --git a/project/assets/character/player/player_jacket.tres b/project/assets/character/player/player_jacket.tres index 3a2c9f62..88eac22c 100644 --- a/project/assets/character/player/player_jacket.tres +++ b/project/assets/character/player/player_jacket.tres @@ -16,7 +16,7 @@ metadata/_stencil_owned = true next_pass = SubResource("StandardMaterial3D_v7if1") diffuse_mode = 3 specular_mode = 1 -albedo_color = Color(0.04, 0.04, 0.04, 1) +albedo_color = Color(0.10747979, 0.107479714, 0.10747974, 1) metallic_specular = 0.0 roughness = 0.0 stencil_mode = 1