chore: adjusted player meshes&textures

This commit is contained in:
Sara Gerretsen 2026-05-14 18:47:56 +02:00
parent d11fec9a03
commit 59497e8dcc
14 changed files with 90 additions and 38 deletions

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@ -16492,14 +16492,19 @@ _subresources={
},
"materials": {
"Base": {
"use_external/enabled": false,
"use_external/fallback_path": "res://assets/materials/kaleidoscope_mosaic.tres",
"use_external/path": "uid://dg5o46l14axjg"
"use_external/enabled": true,
"use_external/fallback_path": "res://assets/character/player/player_body.tres",
"use_external/path": "uid://4jw7ckdluil6"
},
"Boots": {
"use_external/enabled": true,
"use_external/fallback_path": "res://assets/character/player/player_boots.tres",
"use_external/path": "uid://c0khp3qs2pfx5"
},
"Top": {
"use_external/enabled": true,
"use_external/fallback_path": "res://assets/materials/kaleidoscope_mosaic.tres",
"use_external/path": "uid://dvasanummja3u"
"use_external/fallback_path": "res://assets/character/player/player_jacket.tres",
"use_external/path": "uid://b10ub178s77na"
}
}
}

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@ -1,13 +1,8 @@
[gd_scene format=3 uid="uid://c1g1vy67lf550"]
[ext_resource type="PackedScene" uid="uid://t3vyihwed4ko" path="res://assets/character/player/player.blend" id="1_1oybq"]
[ext_resource type="Material" uid="uid://4jw7ckdluil6" path="res://assets/character/player/player_body.tres" id="2_0o6ap"]
[node name="PlayerModel" unique_id=1710695753 instance=ExtResource("1_1oybq")]
[node name="HumanArmature" parent="." index="0" unique_id=144184076]
[node name="HumanArmature" parent="." index="0" unique_id=831744418]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="BlankCharacterMesh_003" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(589423230) index="0" unique_id=855668379]
layers = 2
material_override = ExtResource("2_0o6ap")

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@ -29,4 +29,4 @@ heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource("3_cd41l")
uv1_scale = Vector3(6.758, 6.758, 6.758)
uv1_scale = Vector3(11.551, 11.551, 11.551)

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@ -0,0 +1,23 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://c0khp3qs2pfx5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7if1"]
render_priority = 1
transparency = 1
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
grow = true
grow_amount = 0.01
stencil_mode = 3
stencil_flags = 1
stencil_compare = 5
metadata/_stencil_owned = true
[resource]
next_pass = SubResource("StandardMaterial3D_v7if1")
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.14550123, 0.14550123, 0.14550123, 1)
metallic_specular = 0.0
roughness = 0.0
stencil_mode = 1
stencil_flags = 2

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@ -0,0 +1,23 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://b10ub178s77na"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7if1"]
render_priority = 1
transparency = 1
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
grow = true
grow_amount = 0.01
stencil_mode = 3
stencil_flags = 1
stencil_compare = 5
metadata/_stencil_owned = true
[resource]
next_pass = SubResource("StandardMaterial3D_v7if1")
diffuse_mode = 3
specular_mode = 1
albedo_color = Color(0.14550123, 0.14550123, 0.14550123, 1)
metallic_specular = 0.0
roughness = 0.0
stencil_mode = 1
stencil_flags = 2

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@ -20,10 +20,11 @@ next_pass = SubResource("StandardMaterial3D_bgydp")
transparency = 2
alpha_scissor_threshold = 0.0
alpha_antialiasing_mode = 2
alpha_antialiasing_edge = 0.3
alpha_antialiasing_edge = 0.32
depth_draw_mode = 1
diffuse_mode = 3
specular_mode = 1
disable_specular_occlusion = true
albedo_texture = ExtResource("1_bgydp")
metallic_specular = 0.0
roughness = 0.0

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@ -1,22 +1,27 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://c5si8tfw024di"]
[ext_resource type="Texture2D" uid="uid://ddaso2y8ooove" path="res://assets/materials/kaleidoscope_mosaic_albedo.png" id="1"]
[ext_resource type="Texture2D" uid="uid://dwskfat6ut10d" path="res://assets/materials/kaleidoscope_mosaic_normal.png" id="3"]
[ext_resource type="Texture2D" uid="uid://b0yi45ldkax5s" path="res://assets/materials/kaleidoscope_mosaic_heightmap.png" id="4"]
[ext_resource type="Texture2D" uid="uid://34f1swwafqoa" path="res://assets/materials/kaleidoscope_mosaic_emission.png" id="5"]
[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="kaleidoscope_mosaic_albedo.png" type="Texture" id=1]
[ext_resource path="kaleidoscope_mosaic_normal.png" type="Texture" id=3]
[ext_resource path="kaleidoscope_mosaic_heightmap.png" type="Texture" id=4]
[ext_resource path="kaleidoscope_mosaic_emission.png" type="Texture" id=5]
[resource]
albedo_texture = ExtResource("1")
albedo_color = Color(1.0, 1.0, 1.0, 1.0)
albedo_texture = ExtResource( 1 )
metallic = 1.0
roughness = 0.19
emission_enabled = true
emission_energy_multiplier = 0.03
emission_texture = ExtResource("5")
normal_enabled = true
normal_texture = ExtResource("3")
normal_scale = 1.0
normal_texture = ExtResource( 3 )
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 0.03
emission_operator = 0
emission_texture = ExtResource( 5 )
heightmap_enabled = true
heightmap_scale = 25.0
heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource("4")
heightmap_texture = ExtResource( 4 )

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