feat: added portfolio-version of the player skin
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commit
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5 changed files with 47 additions and 3 deletions
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project/assets/character/player/player.blend
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project/assets/character/player/player.blend
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project/assets/character/player/player_skin_portfolio_ver.png
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project/assets/character/player/player_skin_portfolio_ver.png
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@ -0,0 +1,41 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://da0k02xs2oecj"
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path.s3tc="res://.godot/imported/player_skin_portfolio_ver.png-cc6b594ac675ff1f076df047ddd7dc21.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/character/player/player_skin_portfolio_ver.png"
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dest_files=["res://.godot/imported/player_skin_portfolio_ver.png-cc6b594ac675ff1f076df047ddd7dc21.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,6 +1,6 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://drtkue0sg42tu"]
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[ext_resource type="Texture2D" uid="uid://dd2iq84g8eup2" path="res://assets/character/player/player_skin.png" id="1_bgydp"]
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[ext_resource type="Texture2D" uid="uid://da0k02xs2oecj" path="res://assets/character/player/player_skin_portfolio_ver.png" id="1_bgydp"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bgydp"]
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render_priority = 1
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