tunnel-strategy/design/design-document.svg
2024-03-30 23:33:47 +01:00

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x="5.2321835"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Mono';-inkscape-font-specification:'IBM Plex Mono';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect2);display:inline;fill:#000000;stroke-width:0.00000018;stroke-linejoin:round"><tspan
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style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan2">Modern civilisation has been wiped out. Most methods of long-distance communication have been destroyed or become unavailable. Factories have </tspan></tspan><tspan
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id="tspan5"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan4">stopped running, and there is no government to take the lead. Those that remain have formed communes and towns in the ruins.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan9"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan8">In this particular city, people survived by sheltering in the underground subways. Now, several years after the end, they've become braver, and </tspan></tspan><tspan
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y="127.52492"
id="tspan23"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan22">started rebuilding. Their first order of business: reconnect the stations. By enabling the flow of resources and people between the various groups, </tspan></tspan><tspan
x="35.134766"
y="143.52492"
id="tspan25"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan24">they hope to improve the chances survivors have of making it through the end.
</tspan></tspan><tspan
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id="tspan27"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
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</tspan></tspan><tspan
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id="tspan30"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan28">Player:</tspan><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan29">
</tspan></tspan><tspan
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id="tspan33"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan32">A &quot;combat railway engineer&quot; who can maintain, drive, and repair trains and railway materiel. Because of the dangers lurking in the underground, </tspan></tspan><tspan
x="35.134766"
y="207.52492"
id="tspan39"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan38">these engineers are supported and trained as and by military personell.
</tspan></tspan><tspan
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y="223.52492"
id="tspan41"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan40">
</tspan></tspan><tspan
x="35.134766"
y="239.52492"
id="tspan44"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan42">Objectives:</tspan><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan43">
</tspan></tspan><tspan
x="35.134766"
y="255.52492"
id="tspan46"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan45">The re-opening of the underground has various obstacles. The combat railway engineers are tasked with solving these. No matter what kind. </tspan></tspan><tspan
x="35.134766"
y="271.52492"
id="tspan48"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan47">Obstacles include: monsters in the tunnels, trains broken down, no trains available on a given line, broken rails, broken signals, and many more. </tspan></tspan><tspan
x="35.134766"
y="287.52492"
id="tspan50"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan49">Solving these problems will always require some combination of on-site problem solving and combat against the creatures that have spilled in from </tspan></tspan><tspan
x="35.134766"
y="303.52492"
id="tspan52"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan51">the city surface.
</tspan></tspan><tspan
x="35.134766"
y="319.52492"
id="tspan54"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan53">
</tspan></tspan><tspan
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y="335.52492"
id="tspan57"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan55">Resources:</tspan><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan56">
</tspan></tspan><tspan
x="35.134766"
y="351.52492"
id="tspan59"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan58">Railway engineers and soldiers need extensive training, when one goes KIA that means one less person to fight in the next operation. Since the </tspan></tspan><tspan
x="35.134766"
y="367.52492"
id="tspan61"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan60">apocalypse, weapons and spare parts are in short supply, the player will have to decide where to use what.
</tspan></tspan><tspan
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y="383.52492"
id="tspan63"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan62">
</tspan></tspan><tspan
x="35.134766"
y="399.52492"
id="tspan66"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan64">Mechanics:</tspan><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan65">
</tspan></tspan><tspan
x="35.134766"
y="415.52492"
id="tspan68"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan67">Engineers are sent into the tunnels in squads, they'll have to communicate well and manage risks. The player and squad-members will each be </tspan></tspan><tspan
x="35.134766"
y="431.52492"
id="tspan70"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan69">carrying different tools, parts, and weapons. The player can shoot, and interact with things themselves, or order AI teammates to do those things </tspan></tspan><tspan
x="35.134766"
y="447.52492"
id="tspan72"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan71">instead, as long as the teammate has the right tools.
</tspan></tspan><tspan
x="35.134766"
y="463.52492"
id="tspan74"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan73">
</tspan></tspan><tspan
x="35.134766"
y="479.52492"
id="tspan77"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan75">Dynamics:</tspan><tspan
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id="tspan76">
</tspan></tspan><tspan
x="35.134766"
y="495.52492"
id="tspan79"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan78">During missions, the player will have to manage their time and resources well. You don't want to run out of ammunition while in the tunnels. This </tspan></tspan><tspan
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y="511.52492"
id="tspan81"><tspan
dx="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.00012207031"
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan80">means that the player will have to decide which teammember is the best fit for any given task. Whether to it themselves or to order someone else. </tspan></tspan><tspan
x="35.134766"
y="527.52492"
id="tspan83"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan82">Who can be missed, who has the right tools. Who has the right skills.
</tspan></tspan><tspan
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y="543.52492"
id="tspan85"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan84">
</tspan></tspan><tspan
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y="559.52492"
id="tspan87"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan86">Conflict:
</tspan></tspan><tspan
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y="575.52492"
id="tspan89"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan88">In the tunnels, there are many obstacles for the trains to start or continue running. There may be monsters, broken trains, broken rails, signals, or </tspan></tspan><tspan
x="35.134766"
y="591.52492"
id="tspan91"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan90">perhaps there are people who pull heists that need to be stopped.
</tspan></tspan><tspan
x="35.134766"
y="607.52492"
id="tspan93"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan92">
</tspan></tspan><tspan
x="35.134766"
y="623.52492"
id="tspan95"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan94">Boundaries:
</tspan></tspan><tspan
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y="639.52492"
id="tspan97"><tspan
dx="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.00012207031"
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan96">The player is limited in their ability to explore the tunnels by resources and damage output. Deeper into the network the danger increases. And any </tspan></tspan><tspan
x="35.134766"
y="655.52492"
id="tspan99"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan98">lost team members are lost forever.
</tspan></tspan><tspan
x="35.134766"
y="671.52492"
id="tspan101"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan100">
</tspan></tspan><tspan
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y="687.52492"
id="tspan103"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan102">Outcome:
</tspan></tspan><tspan
x="35.134766"
y="703.52492"
id="tspan105"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan104">The player's team will be able to open up new routes, expanding the reach of the railway, as well as being able to find new recruits at newly </tspan></tspan><tspan
x="35.134766"
y="719.52492"
id="tspan107"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan106">connected settlements. If the player dies in a tunnel, they will wake up at the nearest station, having been rescued. The tunnel they were in will </tspan></tspan><tspan
x="35.134766"
y="735.52492"
id="tspan114"><tspan
style="font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan113">have been weakened and they will be able to retry. Though their own resources will have been lessened as well.</tspan></tspan></text>
<text
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-variant-east-asian:normal;font-feature-settings:normal;font-variation-settings:normal;text-indent:0;text-align:start;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;white-space:pre;shape-inside:url(#rect21);display:inline;opacity:1;vector-effect:none;fill:#000000;fill-opacity:1;stroke-width:0.00000018;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;-inkscape-stroke:none;stop-color:#000000;stop-opacity:1"><tspan
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id="tspan115">Mechanics
</tspan></tspan><tspan
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y="40.310078"
id="tspan118"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan117">
</tspan></tspan><tspan
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y="56.310078"
id="tspan120"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan119">The metro
</tspan></tspan><tspan
x="1171.2383"
y="72.310078"
id="tspan122"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan121">As the metro expands, and trains start running, the player will have to navigate it. </tspan></tspan><tspan
x="1171.2383"
y="88.310078"
id="tspan124"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan123">Using a railway map annotated with connected, discovered, and unavailable </tspan></tspan><tspan
x="1171.2383"
y="104.31008"
id="tspan126"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan125">tunnels and stations. The player can fast travel only along active lines.
</tspan></tspan><tspan
x="1171.2383"
y="120.31008"
id="tspan128"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan127">
</tspan></tspan><tspan
x="1171.2383"
y="136.31008"
id="tspan130"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan129">While travelling on the 'outer' lines (those close to not-yet-cleared tunnels). The </tspan></tspan><tspan
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y="152.31008"
id="tspan132"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan131">train may be attacked by monsters.
</tspan></tspan><tspan
x="1171.2383"
y="168.31008"
id="tspan134"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan133">
</tspan></tspan><tspan
x="1171.2383"
y="184.31008"
id="tspan136"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan135">Combat
</tspan></tspan><tspan
x="1171.2383"
y="200.31008"
id="tspan138"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan137">The player and team are equipped with small arms and optionally explosives. </tspan></tspan><tspan
x="1171.2383"
y="216.31008"
id="tspan140"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan139">Combat is on the slow side, with moving forward being dangerous and ill-</tspan></tspan><tspan
x="1171.2383"
y="232.31008"
id="tspan142"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan141">adviced. The player use stations, side-tunnels and engineering tunnels to their </tspan></tspan><tspan
x="1171.2383"
y="248.31008"
id="tspan144"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan143">advantage to take up a position. The players can use scarce consumable </tspan></tspan><tspan
x="1171.2383"
y="264.31008"
id="tspan146"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan145">equipment to create opportunities from such positions.
</tspan></tspan><tspan
x="1171.2383"
y="280.31008"
id="tspan148"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan147">
</tspan></tspan><tspan
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y="296.31008"
id="tspan150"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan149">Excursions
</tspan></tspan><tspan
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y="312.31008"
id="tspan152"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan151">When moving into new territory, the player will first have to find out what might </tspan></tspan><tspan
x="1171.2383"
y="328.31008"
id="tspan154"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan153">stop the trains from running through there. To do this, an engineering vehicle can </tspan></tspan><tspan
x="1171.2383"
y="344.31008"
id="tspan156"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan155">be taken into the tunnel to serve as a base of operations. The player will have to </tspan></tspan><tspan
x="1171.2383"
y="360.31008"
id="tspan158"><tspan
style="baseline-shift:baseline;vector-effect:none;stop-color:#000000;stop-opacity:1"
id="tspan157">clear obstacles stopping the engineering vehicle from advancing. </tspan></tspan></text>
<text
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transform="matrix(0.26458333,0,0,0.26458333,928.00772,6.9055613)"
id="text31"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect31);display:inline;fill:#000000;stroke-width:0.00000018;stroke-linejoin:round"><tspan
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id="tspan159">Dynamics
</tspan><tspan
x="1171.2383"
y="40.310078"
id="tspan160">
</tspan><tspan
x="1171.2383"
y="56.310078"
id="tspan162">The player will have to become familiar with the metro system. Always keeping </tspan><tspan
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y="72.310078"
id="tspan163">track of where the active lines, outer lines and edge stations are.
</tspan><tspan
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y="88.310078"
id="tspan164">
</tspan><tspan
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y="104.31008"
id="tspan165">The player's ability to navigate the metro quickly is vital to their ability to both </tspan><tspan
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id="tspan166">expand the network, and respond to incidents quickly.
</tspan><tspan
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id="tspan167">
</tspan><tspan
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id="tspan168">Excursions are fights of endurance, monsters will be more numerous, and the </tspan><tspan
x="1171.2383"
y="168.31008"
id="tspan169">advance slow. The engineering vehicle enables regular resupplies and allows the </tspan><tspan
x="1171.2383"
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id="tspan170">player to specialize their squard more by letting them switch equipment more often.
</tspan><tspan
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y="200.31008"
id="tspan177">
</tspan><tspan
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id="tspan181">Scouting encourages speed and minimizing combat. Once trains have been brought </tspan><tspan
x="1171.2383"
y="232.31008"
id="tspan182">to the closest active station, the player will be able to prepare an excursion to clear </tspan><tspan
x="1171.2383"
y="248.31008"
id="tspan183">out the tunnel. Equipment for these missions will have to be general, as it is </tspan><tspan
x="1171.2383"
y="264.31008"
id="tspan184">unknown what kinds of challenges may block the player's advance, with no way of </tspan><tspan
x="1171.2383"
y="280.31008"
id="tspan185">swapping equipment midway through.
</tspan><tspan
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y="296.31008"
id="tspan186">
</tspan><tspan
x="1171.2383"
y="312.31008"
id="tspan187">By limiting outpost range based on transfers, the player is encouraged to place </tspan><tspan
x="1171.2383"
y="328.31008"
id="tspan188">them at intersections and transfers. Simultaneously the player will want to place </tspan><tspan
x="1171.2383"
y="344.31008"
id="tspan189">them close to service stations (where the engineering train can stop). This tension </tspan><tspan
x="1171.2383"
y="360.31008"
id="tspan190">can be exploited through level design.
</tspan><tspan
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y="376.31008"
id="tspan191">
</tspan><tspan
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y="392.31008"
id="tspan192">Early on, incidents will force the player to spread their own attention around. When </tspan><tspan
x="1171.2383"
y="408.31008"
id="tspan193">the player gains the ability to place more outposts, they will have to focus less of </tspan><tspan
x="1171.2383"
y="424.31008"
id="tspan194">their own attention to this. Moving it from a micro task to a macro task.</tspan></text>
<text
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect34);display:inline;fill:#000000;fill-opacity:1;stroke:none;stroke-width:3.02362;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"><tspan
x="1199.752"
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id="tspan195">Such as broken rails or monsters. When some waypoint is reached (such as a station) the regular train's line extends. Allowing fast travel from other </tspan><tspan
x="1199.752"
y="432.41359"
id="tspan197">stations on the same line to that station.
</tspan><tspan
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id="tspan198">
</tspan><tspan
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y="464.41359"
id="tspan199">Scouting
</tspan><tspan
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y="480.41359"
id="tspan200">When a new line is discovered, often the trains are not available. The player will then have to go into the tunnels on-foot to find a service station, </tspan><tspan
x="1199.752"
y="496.41359"
id="tspan201">repair a train there, and bring it back to an 'active' station.
</tspan><tspan
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y="512.41359"
id="tspan202">
</tspan><tspan
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id="tspan203">Incidents
</tspan><tspan
x="1199.752"
y="544.41359"
id="tspan204">On the 'outer' lines, incidents can occur. Forcing a certain line out of service until the player can restore it. If the player cannot restore it, the line may </tspan><tspan
x="1199.752"
y="560.41359"
id="tspan205">be lost again.
</tspan><tspan
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y="576.41359"
id="tspan206">
</tspan><tspan
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id="tspan207">Outposts
</tspan><tspan
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id="tspan209"><tspan
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id="tspan208">Each line can have one outpost. The player can pick which station to put it on. An outpost's range is defined in number of transfers. An outpost can </tspan></tspan><tspan
x="1199.752"
y="624.41359"
id="tspan210">respond to incidents within it's range. Outposts are also where the player can find new recruits.
</tspan><tspan
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y="640.41359"
id="tspan212">
</tspan><tspan
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id="tspan213">Engineering train
</tspan><tspan
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id="tspan219"><tspan
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id="tspan216">The train used for excursions. This can be driven by the player and will always be given right of way by other trains on the network. The player can </tspan></tspan><tspan
x="1199.752"
y="688.41359"
id="tspan220">equip it and store materials in it. The engineering train can only be exited while stopped in un-cleared tunnels and service stations.
</tspan><tspan
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y="704.41359"
id="tspan221">
</tspan><tspan
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y="720.41359"
id="tspan222">Repair crews and trains
</tspan><tspan
x="1199.752"
y="736.41359"
id="tspan223">Some places on the network are so severely damaged that the player's squad cannot fix it. To fix these the player gains the ability to dispatch repair </tspan><tspan
x="1199.752"
y="752.41359"
id="tspan224">crews to certain locations to repair extreme damage. These trains will however interupt service on the line they're repairing for a while.</tspan></text>
<text
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect35);display:inline;fill:#000000;fill-opacity:1;stroke:none;stroke-width:3.02362;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"><tspan
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id="tspan225">Resources
</tspan><tspan
x="3512.9922"
y="65.956563"
id="tspan226">
</tspan><tspan
x="3512.9922"
y="81.956563"
id="tspan228">
</tspan><tspan
x="3512.9922"
y="97.956563"
id="tspan230">
</tspan><tspan
x="3512.9922"
y="113.95656"
id="tspan231">
</tspan><tspan
x="3512.9922"
y="129.95656"
id="tspan232">
</tspan><tspan
x="3512.9922"
y="145.95656"
id="tspan234">
</tspan><tspan
x="3512.9922"
y="161.95656"
id="tspan239">
</tspan><tspan
x="3512.9922"
y="177.95656"
id="tspan240">
</tspan><tspan
x="3512.9922"
y="193.95656"
id="tspan243">
</tspan><tspan
x="3512.9922"
y="209.95656"
id="tspan244">The number of different resource types the player has to manage increase over the course of the game.
</tspan><tspan
x="3512.9922"
y="225.95656"
id="tspan245">
</tspan><tspan
x="3512.9922"
y="241.95656"
id="tspan246">To begin with, the player has to manage their squad's health (and consumables) and ammunition for various weapons. This includes having to </tspan><tspan
x="3512.9922"
y="257.95656"
id="tspan247">manage squad members when they are injured or die.
</tspan><tspan
x="3512.9922"
y="273.95656"
id="tspan248">
</tspan><tspan
x="3512.9922"
y="289.95656"
id="tspan249">Next the player will gain the ability to assign engineers to outposts. The engineer's skills will impact how many recruits the outpost attracts, how </tspan><tspan
x="3512.9922"
y="305.95656"
id="tspan250">well trained they will be when they join, the range of the outpost, and the response speed.
</tspan><tspan
x="3512.9922"
y="321.95656"
id="tspan251">
</tspan><tspan
x="3512.9922"
y="337.95656"
id="tspan252">While expanding, the player will come across a service station with maintainance trains. Which the player will then be able to assign to clear rubble </tspan><tspan
x="3512.9922"
y="353.95656"
id="tspan253">and repair more extensive damage to the metro's systems.
</tspan><tspan
x="3512.9922"
y="369.95656"
id="tspan254">
</tspan><tspan
x="3512.9922"
y="385.95656"
id="tspan255">The player's primary method of acquiring new equipment and resources is through scrapping and crafting. The player can scrap specific parts from </tspan><tspan
x="3512.9922"
y="401.95656"
id="tspan256">broken items, and if they can find the right parts they can combine them into some new item. The items are specific to the level of &quot;assault rifle </tspan><tspan
x="3512.9922"
y="417.95656"
id="tspan257">firing mechanism&quot;. So not &quot;AK47 firing mechanism&quot; nor &quot;gun part&quot;.
</tspan><tspan
x="3512.9922"
y="433.95656"
id="tspan258">
</tspan><tspan
x="3512.9922"
y="449.95656"
id="tspan259">Trains will inevitably break down. And without a consistent source of replacement parts, the player will have to venture into the tunnels to find </tspan><tspan
x="3512.9922"
y="465.95656"
id="tspan260">them instead.
</tspan><tspan
x="3512.9922"
y="481.95656"
id="tspan261">
</tspan><tspan
x="3512.9922"
y="497.95656"
id="tspan262">List of resources:
</tspan><tspan
x="3512.9922"
y="513.95656"
id="tspan263">- Health and ammo: these are mainly important for on-the-ground combat. They are both ticking down to an excursion's failure.
</tspan><tspan
x="3512.9922"
y="529.95656"
id="tspan264">- People: this is the big one the player needs to balance. Assigning engineers to increasingly varied posts.
</tspan><tspan
x="3512.9922"
y="545.95656"
id="tspan265">- Maintainance trains: these will be in short supply, only ever ticking up to at most 3 in late game.
</tspan><tspan
x="3512.9922"
y="561.95656"
id="tspan266">- Regular trains: these will be unlocked shortly after finding a new line (see: scouting)
</tspan><tspan
x="3512.9922"
y="577.95656"
id="tspan267">- Weapon/Equipment parts.
</tspan><tspan
x="3512.9922"
y="593.95656"
id="tspan268">- Train repair parts.</tspan></text>
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<text
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-east-asian:normal;text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect37);display:inline;fill:#000000;fill-opacity:1;stroke:none;stroke-width:3.02362;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"><tspan
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id="tspan269">Objectives
</tspan><tspan
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id="tspan270">
</tspan><tspan
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y="93.76125"
id="tspan271">The player's and settlement's resources are always running out. And there's no way of producing more at the rate required for self-</tspan><tspan
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y="109.76125"
id="tspan272">sustainability. The player needs to expand the network to survive. But as the network grows, the resource pressure grows as well.
</tspan><tspan
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y="125.76125"
id="tspan273">
</tspan><tspan
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y="141.76125"
id="tspan274">To get more resources, the player will have to explore the tunnels and increase the number of stations connected. The player can also go into </tspan><tspan
x="4692.8887"
y="157.76125"
id="tspan275">&quot;dark zones&quot; areas of the network that cannot be connected to the main network due to large caveins and failed tracks. These areas will be </tspan><tspan
x="4692.8887"
y="173.76125"
id="tspan276">more dangerous, but also have more resources.
</tspan><tspan
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y="189.76125"
id="tspan277">
</tspan><tspan
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y="205.76125"
id="tspan278">
</tspan><tspan
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y="221.76125"
id="tspan279">Conflict
</tspan><tspan
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id="tspan280">
</tspan><tspan
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y="253.76125"
id="tspan281">In the tunnels, managing resources is vital. The primary danger to those living there is running out of vital supplies like food, medicine, and </tspan><tspan
x="4692.8887"
y="269.76125"
id="tspan282">water. Without trains to run the metro, or tracks to carry them, the people of the metro are left with dwindling supplies and no fast way of </tspan><tspan
x="4692.8887"
y="285.76125"
id="tspan283">replenishing them.
</tspan><tspan
x="4692.8887"
y="301.76125"
id="tspan284">
</tspan><tspan
x="4692.8887"
y="317.76125"
id="tspan285">Repairing the tracks is dangerous work, even just transporting replacement parts can bring unwanted attention. Attacks are common, and </tspan><tspan
x="4692.8887"
y="333.76125"
id="tspan286">repairing one line requires an extended battle of attrition to get to all the broken parts of the railway and repair them.
</tspan><tspan
x="4692.8887"
y="349.76125"
id="tspan287">
</tspan><tspan
x="4692.8887"
y="365.76125"
id="tspan288">Some parts of the railway are rendered permanently inaccessible. This is where the most danger, and the majority of the remaining resources, </tspan><tspan
x="4692.8887"
y="381.76125"
id="tspan289">can be found. Because these parts of the metro are difficult to get to, very few people have managed to get into them yet, and thus a lot of </tspan><tspan
x="4692.8887"
y="397.76125"
id="tspan290">materials are left ungathered. This is also where it may be possible to find spare train parts, as the trains there are of no use to the metro </tspan><tspan
x="4692.8887"
y="413.76125"
id="tspan291">without connections.</tspan></text>
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sodipodi:role="line"
id="tspan227">Ever-decreasing combat resources put pressure on the player</tspan><tspan
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sodipodi:role="line"
id="tspan233">In the macro game, the player is forced to take risks as either</tspan><tspan
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sodipodi:role="line"
id="tspan235">reaction or precaution. When trains break down, the player's</tspan><tspan
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sodipodi:role="line"
id="tspan236">mobility throughout the metro, and ability to respond to</tspan><tspan
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sodipodi:role="line"
id="tspan237">incidents is lowered massively. This forces the player into</tspan><tspan
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sodipodi:role="line"
id="tspan238">taking a risk on finding replacement parts.</tspan><tspan
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sodipodi:role="line"
id="tspan241">They can also decide to gather these parts ahead of time</tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan296">Collectively making something from the scraps ...
</tspan></tspan><tspan
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id="tspan298"> </tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan304">This phrase should be the driving force. People working together to build something new from what remains in the metro.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan310">This means no economy, no human enemies. In general, all humans should be trying to help eachother survive.
</tspan></tspan><tspan
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id="tspan312">It does not mean there can't be distrust or conflict between humans, but it does mean that those should be storylines that can be resolved with </tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan316">In gameplay it means that fucking people over can *never* be the optimal solution to a problem.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan322">Not just a return to form, but an attempt at something new. In early stages, when the player and people of the metro are not yet &quot;safe&quot; this should still </tspan></tspan><tspan
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id="tspan324">be far off. But it should be the &quot;end goal&quot; of the game, to not just repair what was lost, but make something new.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan330">The aftermath of the apocalypse has no government, only a shared will to survive. The player will be a leader of sorts, but not in any official fashion. </tspan></tspan><tspan
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id="tspan332">The player character is a respected expert who's opinion is valued enough to let them make calls on the organization of the metro.
</tspan></tspan><tspan
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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id="tspan338">Surviving off what is left -&gt; Repairing -&gt; Rebuilding -&gt; Trying the same thing in a changed environment fails -&gt; Making something new</tspan></tspan></text>
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id="tspan340">Team member personality
</tspan><tspan
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id="tspan341">Engineers have their own personalities that inform their behaviour in combat situations. This informs how they react to stress, and how they </tspan><tspan
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</tspan><tspan
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</tspan><tspan
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</tspan><tspan
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id="tspan345">Some engineers are more adept at certain tasks than others. This might impact things like accuracy with a weapon type.
</tspan><tspan
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</tspan><tspan
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</tspan><tspan
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id="tspan348">As a combat situation worsens your team will become more stressed. Different engineers will react to stress in different ways according to their </tspan><tspan
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