tunnel-strategy/godot/player.tscn
2024-04-21 15:36:24 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://cqkbxe758jr7p"]
[sub_resource type="Curve" id="Curve_bxjan"]
_data = [Vector2(0, 0), 0.0, 3.33407, 0, 0, Vector2(0.430894, 0.692308), 0.730621, 0.730621, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i3qba"]
no_depth_test = true
shading_mode = 0
disable_ambient_light = true
disable_fog = true
albedo_color = Color(1, 0.596078, 0.0705882, 1)
billboard_mode = 1
grow_amount = -1.0
[sub_resource type="PlaneMesh" id="PlaneMesh_rug6u"]
material = SubResource("StandardMaterial3D_i3qba")
size = Vector2(0.3, 0.3)
orientation = 2
[node name="TunnelsPlayer" type="TunnelsPlayer"]
camera_rotation_ramp = SubResource("Curve_bxjan")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, -6.99417e-08, 5.24488e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.56087, -0.526886)
cull_mask = 1048571
fov = 100.0
near = 0.1
far = 1000.0
[node name="Reticle" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Reticle"]
layers = 8
gi_mode = 0
mesh = SubResource("PlaneMesh_rug6u")