chore(formatting): added brackets for consistency
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@ -27,9 +27,10 @@ void CharacterActor::_process(double delta_time) { GDGAMEONLY();
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if(!this->mode_manual) {
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if(!this->mode_manual) {
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this->process_ai(delta_time);
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this->process_ai(delta_time);
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}
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}
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if(this->firing)
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if(this->firing) {
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this->try_fire_weapon();
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this->try_fire_weapon();
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}
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}
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}
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void CharacterActor::_physics_process(double delta_time) { GDGAMEONLY();
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void CharacterActor::_physics_process(double delta_time) { GDGAMEONLY();
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// accelerate towards velocity target
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// accelerate towards velocity target
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