feat: no longer checking for proximity in CharacterActor::move_to

This commit is contained in:
Sara 2024-03-31 18:16:05 +02:00
parent 56f0e3bc87
commit 317b7f877a

View file

@ -65,9 +65,7 @@ void CharacterActor::aim_direction(Vector3 direction) {
void CharacterActor::move_to(Vector3 to, float target_distance) {
this->nav_agent->set_target_desired_distance(target_distance);
this->nav_agent->set_target_position(this->get_global_position().distance_squared_to(to) < target_distance * target_distance
? this->get_global_position()
: to);
this->nav_agent->set_target_position(to);
}
void CharacterActor::shoot_at(Vector3 at) {