From 317b7f877ae97e73602bdee0701c3dcae298dff0 Mon Sep 17 00:00:00 2001 From: Sara Date: Sun, 31 Mar 2024 18:16:05 +0200 Subject: [PATCH] feat: no longer checking for proximity in CharacterActor::move_to --- src/character_actor.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/character_actor.cpp b/src/character_actor.cpp index 211e40b..035c88a 100644 --- a/src/character_actor.cpp +++ b/src/character_actor.cpp @@ -65,9 +65,7 @@ void CharacterActor::aim_direction(Vector3 direction) { void CharacterActor::move_to(Vector3 to, float target_distance) { this->nav_agent->set_target_desired_distance(target_distance); - this->nav_agent->set_target_position(this->get_global_position().distance_squared_to(to) < target_distance * target_distance - ? this->get_global_position() - : to); + this->nav_agent->set_target_position(to); } void CharacterActor::shoot_at(Vector3 at) {