chore: simplified formatting

This commit is contained in:
Sara 2024-05-02 15:17:51 +02:00
parent 31b5312cf5
commit d3e8c75d1a

View file

@ -32,8 +32,7 @@ void CharacterActor::_enter_tree() { GDGAMEONLY();
this->health = this->get_node<Health>("Health");
this->primary_weapon_pool = this->get_node<ProjectilePool>("ProjectilePool");
this->planner = this->get_node<goap::Planner>("Planner");
Ref<TunnelsGameMode> game_mode = GameRoot::get_singleton()->get_game_mode();
game_mode->register_player_character(this);
Ref<TunnelsGameMode>(GameRoot::get_singleton()->get_game_mode())->register_player_character(this);
}
void CharacterActor::_process(double delta_time) { GDGAMEONLY();
@ -157,7 +156,8 @@ bool CharacterActor::get_is_near_target() const {
Node3D *target_node3d = Object::cast_to<Node3D>(this->target);
return target_marker
? target_marker->is_point_on(this->get_global_position())
: (target_node3d && target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f);
: (target_node3d
&& target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f);
}
Vector3 CharacterActor::get_move_target() const {