From d3e8c75d1a48d441824e93a8f33de4894d44fdc6 Mon Sep 17 00:00:00 2001
From: Sara <sara@saragerretsen.nl>
Date: Thu, 2 May 2024 15:17:51 +0200
Subject: [PATCH] chore: simplified formatting

---
 src/character_actor.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/character_actor.cpp b/src/character_actor.cpp
index 3886334..dab165d 100644
--- a/src/character_actor.cpp
+++ b/src/character_actor.cpp
@@ -32,8 +32,7 @@ void CharacterActor::_enter_tree() { GDGAMEONLY();
     this->health = this->get_node<Health>("Health");
     this->primary_weapon_pool = this->get_node<ProjectilePool>("ProjectilePool");
     this->planner = this->get_node<goap::Planner>("Planner");
-    Ref<TunnelsGameMode> game_mode = GameRoot::get_singleton()->get_game_mode();
-    game_mode->register_player_character(this);
+    Ref<TunnelsGameMode>(GameRoot::get_singleton()->get_game_mode())->register_player_character(this);
 }
 
 void CharacterActor::_process(double delta_time) { GDGAMEONLY();
@@ -157,7 +156,8 @@ bool CharacterActor::get_is_near_target() const {
     Node3D *target_node3d = Object::cast_to<Node3D>(this->target);
     return target_marker
         ? target_marker->is_point_on(this->get_global_position())
-        : (target_node3d && target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f);
+        : (target_node3d
+                && target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f);
 }
 
 Vector3 CharacterActor::get_move_target() const {