From d3e8c75d1a48d441824e93a8f33de4894d44fdc6 Mon Sep 17 00:00:00 2001 From: Sara <sara@saragerretsen.nl> Date: Thu, 2 May 2024 15:17:51 +0200 Subject: [PATCH] chore: simplified formatting --- src/character_actor.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/character_actor.cpp b/src/character_actor.cpp index 3886334..dab165d 100644 --- a/src/character_actor.cpp +++ b/src/character_actor.cpp @@ -32,8 +32,7 @@ void CharacterActor::_enter_tree() { GDGAMEONLY(); this->health = this->get_node<Health>("Health"); this->primary_weapon_pool = this->get_node<ProjectilePool>("ProjectilePool"); this->planner = this->get_node<goap::Planner>("Planner"); - Ref<TunnelsGameMode> game_mode = GameRoot::get_singleton()->get_game_mode(); - game_mode->register_player_character(this); + Ref<TunnelsGameMode>(GameRoot::get_singleton()->get_game_mode())->register_player_character(this); } void CharacterActor::_process(double delta_time) { GDGAMEONLY(); @@ -157,7 +156,8 @@ bool CharacterActor::get_is_near_target() const { Node3D *target_node3d = Object::cast_to<Node3D>(this->target); return target_marker ? target_marker->is_point_on(this->get_global_position()) - : (target_node3d && target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f); + : (target_node3d + && target_node3d->get_global_position().distance_to(this->get_global_position()) < 5.f); } Vector3 CharacterActor::get_move_target() const {