feat: set default state for player character state machine
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@ -25,6 +25,9 @@ collision_layer = 7
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[node name="Health" type="Health" parent="."]
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[node name="Health" type="Health" parent="."]
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max_health = 5
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max_health = 5
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[node name="StateMachine" type="StateMachine" parent="."]
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initial_state = &"FollowingPlayer"
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[node name="ProjectilePool" type="ProjectilePool" parent="."]
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[node name="ProjectilePool" type="ProjectilePool" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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