feat: set default state for player character state machine

This commit is contained in:
Sara 2024-03-22 00:17:07 +01:00
parent 7f2ec153d5
commit cd06f03375

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@ -25,6 +25,9 @@ collision_layer = 7
[node name="Health" type="Health" parent="."]
max_health = 5
[node name="StateMachine" type="StateMachine" parent="."]
initial_state = &"FollowingPlayer"
[node name="ProjectilePool" type="ProjectilePool" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]