feat: added weapon muzzle to player character
This commit is contained in:
parent
a821f36692
commit
cc1dad597b
|
@ -25,6 +25,8 @@ collision_layer = 7
|
||||||
[node name="Health" type="Health" parent="."]
|
[node name="Health" type="Health" parent="."]
|
||||||
max_health = 5
|
max_health = 5
|
||||||
|
|
||||||
|
[node name="ProjectilePool" type="ProjectilePool" parent="."]
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
|
||||||
shape = SubResource("CapsuleShape3D_3g72p")
|
shape = SubResource("CapsuleShape3D_3g72p")
|
||||||
|
@ -40,3 +42,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722)
|
||||||
mesh = SubResource("BoxMesh_f5yvh")
|
mesh = SubResource("BoxMesh_f5yvh")
|
||||||
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
|
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
|
||||||
|
|
||||||
|
[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
|
||||||
|
|
Loading…
Reference in a new issue