diff --git a/godot/player_character.tscn b/godot/player_character.tscn index eee6d22..9e5bf38 100644 --- a/godot/player_character.tscn +++ b/godot/player_character.tscn @@ -25,6 +25,8 @@ collision_layer = 7 [node name="Health" type="Health" parent="."] max_health = 5 +[node name="ProjectilePool" type="ProjectilePool" parent="."] + [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0) shape = SubResource("CapsuleShape3D_3g72p") @@ -40,3 +42,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722) mesh = SubResource("BoxMesh_f5yvh") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") + +[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)