feat: moved camera for player
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@ -12,7 +12,8 @@ height = 0.4
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camera_rotation_ramp = SubResource("Curve_bxjan")
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camera_rotation_ramp = SubResource("Curve_bxjan")
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, -6.99417e-08, 5.24489e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.94949, -3.08239)
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transform = Transform3D(-1, -6.99417e-08, 5.24488e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.56087, -0.526886)
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fov = 100.0
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[node name="Reticle" type="Node3D" parent="."]
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[node name="Reticle" type="Node3D" parent="."]
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