chore: reordered character actor getters/setters

This commit is contained in:
Sara 2024-05-02 15:09:47 +02:00
parent d5a6aec9d1
commit a86b912d01

View file

@ -205,6 +205,38 @@ int CharacterActor::get_character_type() const {
return static_cast<int>(this->character_type); return static_cast<int>(this->character_type);
} }
void CharacterActor::set_acceleration(float acceleration) {
this->acceleration = acceleration;
}
float CharacterActor::get_acceleration() const {
return this->acceleration;
}
void CharacterActor::set_walk_speed(float walk_speed) {
this->walk_speed = walk_speed;
}
float CharacterActor::get_walk_speed() const {
return this->walk_speed;
}
void CharacterActor::set_sprint_speed(float sprint_speed) {
this->sprint_speed = sprint_speed;
}
float CharacterActor::get_sprint_speed() const {
return this->sprint_speed;
}
void CharacterActor::set_rotation_speed(float rotation_speed) {
this->rotation_speed = rotation_speed;
}
float CharacterActor::get_rotation_speed() const {
return this->rotation_speed;
}
void CharacterActor::process_behaviour(double delta_time) { void CharacterActor::process_behaviour(double delta_time) {
if(this->current_state.is_complete(this) || this->planner->is_action_complete()) if(this->current_state.is_complete(this) || this->planner->is_action_complete())
this->set_state(this->planner->get_next_state()); this->set_state(this->planner->get_next_state());
@ -264,36 +296,4 @@ void CharacterActor::try_fire_weapon() {
if(node != nullptr) if(node != nullptr)
node->set_global_transform(this->weapon_muzzle->get_global_transform()); node->set_global_transform(this->weapon_muzzle->get_global_transform());
} }
void CharacterActor::set_acceleration(float acceleration) {
this->acceleration = acceleration;
}
float CharacterActor::get_acceleration() const {
return this->acceleration;
}
void CharacterActor::set_walk_speed(float walk_speed) {
this->walk_speed = walk_speed;
}
float CharacterActor::get_walk_speed() const {
return this->walk_speed;
}
void CharacterActor::set_sprint_speed(float sprint_speed) {
this->sprint_speed = sprint_speed;
}
float CharacterActor::get_sprint_speed() const {
return this->sprint_speed;
}
void CharacterActor::set_rotation_speed(float rotation_speed) {
this->rotation_speed = rotation_speed;
}
float CharacterActor::get_rotation_speed() const {
return this->rotation_speed;
}
} }