diff --git a/src/character_actor.cpp b/src/character_actor.cpp index 3667370..7eddd2c 100644 --- a/src/character_actor.cpp +++ b/src/character_actor.cpp @@ -205,6 +205,38 @@ int CharacterActor::get_character_type() const { return static_cast(this->character_type); } +void CharacterActor::set_acceleration(float acceleration) { + this->acceleration = acceleration; +} + +float CharacterActor::get_acceleration() const { + return this->acceleration; +} + +void CharacterActor::set_walk_speed(float walk_speed) { + this->walk_speed = walk_speed; +} + +float CharacterActor::get_walk_speed() const { + return this->walk_speed; +} + +void CharacterActor::set_sprint_speed(float sprint_speed) { + this->sprint_speed = sprint_speed; +} + +float CharacterActor::get_sprint_speed() const { + return this->sprint_speed; +} + +void CharacterActor::set_rotation_speed(float rotation_speed) { + this->rotation_speed = rotation_speed; +} + +float CharacterActor::get_rotation_speed() const { + return this->rotation_speed; +} + void CharacterActor::process_behaviour(double delta_time) { if(this->current_state.is_complete(this) || this->planner->is_action_complete()) this->set_state(this->planner->get_next_state()); @@ -264,36 +296,4 @@ void CharacterActor::try_fire_weapon() { if(node != nullptr) node->set_global_transform(this->weapon_muzzle->get_global_transform()); } - -void CharacterActor::set_acceleration(float acceleration) { - this->acceleration = acceleration; -} - -float CharacterActor::get_acceleration() const { - return this->acceleration; -} - -void CharacterActor::set_walk_speed(float walk_speed) { - this->walk_speed = walk_speed; -} - -float CharacterActor::get_walk_speed() const { - return this->walk_speed; -} - -void CharacterActor::set_sprint_speed(float sprint_speed) { - this->sprint_speed = sprint_speed; -} - -float CharacterActor::get_sprint_speed() const { - return this->sprint_speed; -} - -void CharacterActor::set_rotation_speed(float rotation_speed) { - this->rotation_speed = rotation_speed; -} - -float CharacterActor::get_rotation_speed() const { - return this->rotation_speed; -} }