feat: changed collision mask for PelletProjectile::check_hit
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@ -27,7 +27,7 @@ void PelletProjectile::_physics_process(double delta_time) { GDGAMEONLY();
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}
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}
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bool PelletProjectile::check_hit(Vector3 next_position) {
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bool PelletProjectile::check_hit(Vector3 next_position) {
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Ref<PhysicsRayQueryParameters3D> query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0x4)};
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Ref<PhysicsRayQueryParameters3D> query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0b101)};
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Dictionary hit = this->get_world_3d()->get_direct_space_state()->intersect_ray(query);
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Dictionary hit = this->get_world_3d()->get_direct_space_state()->intersect_ray(query);
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if(hit.is_empty())
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if(hit.is_empty())
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return false;
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return false;
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