From 9472109d6e658ed13136f48ae8b7e433b59fbbf5 Mon Sep 17 00:00:00 2001 From: Sara Date: Tue, 16 Apr 2024 11:30:10 +0200 Subject: [PATCH] feat: changed collision mask for PelletProjectile::check_hit --- src/pellet_projectile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pellet_projectile.cpp b/src/pellet_projectile.cpp index b9a537c..7c3829c 100644 --- a/src/pellet_projectile.cpp +++ b/src/pellet_projectile.cpp @@ -27,7 +27,7 @@ void PelletProjectile::_physics_process(double delta_time) { GDGAMEONLY(); } bool PelletProjectile::check_hit(Vector3 next_position) { - Ref query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0x4)}; + Ref query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0b101)}; Dictionary hit = this->get_world_3d()->get_direct_space_state()->intersect_ray(query); if(hit.is_empty()) return false;