feat: changed collision mask for PelletProjectile::check_hit

This commit is contained in:
Sara 2024-04-16 11:30:10 +02:00
parent fd726c03b9
commit 9472109d6e

View file

@ -27,7 +27,7 @@ void PelletProjectile::_physics_process(double delta_time) { GDGAMEONLY();
}
bool PelletProjectile::check_hit(Vector3 next_position) {
Ref<PhysicsRayQueryParameters3D> query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0x4)};
Ref<PhysicsRayQueryParameters3D> query{PhysicsRayQueryParameters3D::create(this->get_global_position(), next_position, 0b101)};
Dictionary hit = this->get_world_3d()->get_direct_space_state()->intersect_ray(query);
if(hit.is_empty())
return false;