feat: started making more modular assets for testing
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godot/Environments/Roots/roots_a.glb
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godot/Environments/Roots/roots_a.glb
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godot/Environments/Roots/roots_a.glb.import
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godot/Environments/Roots/roots_a.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://d3apnkhay2yq3"
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path="res://.godot/imported/roots_a.glb-3fef5f980b3fb4c8f2d3e000d80eb81e.scn"
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[deps]
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source_file="res://Environments/Roots/roots_a.glb"
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dest_files=["res://.godot/imported/roots_a.glb-3fef5f980b3fb4c8f2d3e000d80eb81e.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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models/long_light_a.blend
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models/long_light_a.blend
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models/long_light_a.blend1
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models/long_light_a.blend1
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models/roots_a.blend
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models/roots_a.blend
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models/roots_a.blend1
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models/roots_a.blend1
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models/tunnel_wall_segment_a.blend
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models/tunnel_wall_segment_a.blend
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models/tunnel_wall_segment_a.blend1
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models/tunnel_wall_segment_a.blend1
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