chore: moved player character weapon muzzle around
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@ -57,6 +57,9 @@ max_health = 5
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[node name="ProjectilePool" type="ProjectilePool" parent="."]
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[node name="ProjectilePool" type="ProjectilePool" parent="."]
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[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.36699, 0.121549)
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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avoidance_enabled = true
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avoidance_enabled = true
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radius = 1.0
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radius = 1.0
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@ -72,11 +75,8 @@ mesh = SubResource("CapsuleMesh_rwcvu")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.361236, 0.380722)
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layers = 2
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layers = 2
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mesh = SubResource("BoxMesh_f5yvh")
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mesh = SubResource("BoxMesh_f5yvh")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)
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