diff --git a/godot/player_character.tscn b/godot/player_character.tscn index 025ce04..846e5e5 100644 --- a/godot/player_character.tscn +++ b/godot/player_character.tscn @@ -57,6 +57,9 @@ max_health = 5 [node name="ProjectilePool" type="ProjectilePool" parent="."] +[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.36699, 0.121549) + [node name="NavigationAgent3D" type="NavigationAgent3D" parent="."] avoidance_enabled = true radius = 1.0 @@ -72,11 +75,8 @@ mesh = SubResource("CapsuleMesh_rwcvu") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") [node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.361236, 0.380722) layers = 2 mesh = SubResource("BoxMesh_f5yvh") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") - -[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)