chore: moved player character weapon muzzle around

This commit is contained in:
Sara 2024-04-21 15:37:22 +02:00
parent 039c0c1ab5
commit 17c5d1510c

View file

@ -57,6 +57,9 @@ max_health = 5
[node name="ProjectilePool" type="ProjectilePool" parent="."]
[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.36699, 0.121549)
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
avoidance_enabled = true
radius = 1.0
@ -72,11 +75,8 @@ mesh = SubResource("CapsuleMesh_rwcvu")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.361236, 0.380722)
layers = 2
mesh = SubResource("BoxMesh_f5yvh")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)