12 lines
662 B
Markdown
12 lines
662 B
Markdown
# Terrain Editor Module
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- Godot Engine Module for Terrain Generation
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- Multi-threaded
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## Architecture
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`Terrain` (terrain.h/cpp) responsible for managing and dispatching mesh generation tasks to its pool of threads. Attempts to stay as light as possible outside of load-time.
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`TerrainMeshChunk` (terrain_chunk.h/cpp) the substance of the terrain. Contains functionality to generate meshes from terrain modifiers and data to display and collide with a terrain. Independent from other chunks. Dependent on terrain.
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`TerrainModifier` (terrain_modifier.h/cpp) Core of the interface, 3D markers that designers place to define how the terrain should be generated.
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