terrain-editor/project/ui/editor_elements/float_editor.tscn

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[gd_scene format=3 uid="uid://cwby0in0f2wi2"]
[sub_resource type="GDScript" id="GDScript_aclmm"]
resource_name = "FloatEditor"
script/source = "extends HBoxContainer
@export var changes_value : String = \"height\"
@onready var terrain : TerrainMeshEditor = ($\"../../..\" as LayerEditor).terrain
@onready var primitive : TerrainPrimitive = terrain.current_selected
var value_before : float = 0.0
var dragging := false
func connect_changes():
$HSlider.drag_ended.connect(_drag_ended)
$HSlider.drag_started.connect(_drag_started)
$HSlider.value_changed.connect(_slider_value_changed)
$SpinBox.value_changed.connect(_spin_value_changed)
func _ready() -> void:
primitive.changed.connect(_primitive_changed)
connect_changes()
_primitive_changed();
func _primitive_changed():
var value : float = primitive.get(changes_value)
$HSlider.set_value_no_signal(value)
$SpinBox.set_value_no_signal(value)
func _spin_value_changed(value : float):
var old : float = primitive.get(changes_value)
var new : float = $SpinBox.value
EditHistory.push_action(primitive.set.bind(changes_value, new), primitive.set.bind(changes_value, old))
func _drag_started():
dragging = true
value_before = primitive.get(changes_value)
func _slider_value_changed(value : float):
primitive.set(changes_value, value)
func _drag_ended(changed : bool):
dragging = false
if changed:
EditHistory.push_action(primitive.set.bind(changes_value, $HSlider.value), primitive.set.bind(changes_value, value_before))
"
[node name="FloatEditor" type="HBoxContainer" unique_id=1730998858]
offset_right = 318.0
offset_bottom = 31.0
script = SubResource("GDScript_aclmm")
[node name="SpinBox" type="SpinBox" parent="." unique_id=580598896]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
min_value = -10000.0
max_value = 100000.0
step = 0.01
value = 10.0
allow_greater = true
alignment = 2
custom_arrow_step = 1.0
custom_arrow_round = true
[node name="HSlider" type="HSlider" parent="." unique_id=163542019]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
max_value = 300.0
step = 0.01
value = 200.0
tick_count = 4