54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include "terrain_mesh_editor.h"
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#include "scene/3d/node_3d.h"
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#include "scene/resources/packed_scene.h"
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#include "terrain_editor/macros.h"
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#include "terrain_editor/point_primitive_node.h"
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#include "terrain_editor/terrain_primitive.h"
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void TerrainMeshEditor::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, point_primitive_object, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
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}
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void TerrainMeshEditor::ready() {
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connect(sig_primitive_list_changed, callable_mp(this, &self_type::on_primitive_list_changed));
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on_primitive_list_changed(get_primitives());
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}
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void TerrainMeshEditor::on_primitive_list_changed(Array primitives) {
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for (Node3D *existing : this->primitive_nodes) {
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existing->queue_free();
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}
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this->primitive_nodes.clear();
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for (Variant var : primitives) {
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if (this->point_primitive_object.is_valid() && this->point_primitive_object->get_state()->get_node_type(0) == PointPrimitiveNode::get_class_static()) {
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Ref<PointPrimitive> point{ var };
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if (point.is_valid()) {
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PointPrimitiveNode *primitive_node{ cast_to<PointPrimitiveNode>(this->point_primitive_object->instantiate()) };
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primitive_node->set_primitive(point);
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this->add_child(primitive_node);
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}
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}
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}
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}
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void TerrainMeshEditor::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_READY:
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ready();
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return;
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}
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}
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void TerrainMeshEditor::set_point_primitive_object(Ref<PackedScene> scene) {
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this->point_primitive_object = scene;
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}
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Ref<PackedScene> TerrainMeshEditor::get_point_primitive_object() const {
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return this->point_primitive_object;
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}
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