55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#include "point_primitive_node.h"
|
|
#include "scene/3d/node_3d.h"
|
|
#include "terrain_editor/macros.h"
|
|
|
|
void PointPrimitiveNode::_bind_methods() {
|
|
BIND_GET_SET(primitive);
|
|
ClassDB::bind_method(D_METHOD("push_transform_changes"), &self_type::push_transform_changes);
|
|
}
|
|
|
|
void PointPrimitiveNode::on_underlying_changed() {
|
|
if (!this->pushing_change && this->is_inside_tree()) {
|
|
this->pushing_change = true;
|
|
Vector2 const center{ this->primitive->get_center() };
|
|
set_global_position({ center.x, this->primitive->get_height(), center.y });
|
|
this->pushing_change = false;
|
|
}
|
|
}
|
|
|
|
void PointPrimitiveNode::_notification(int what) {
|
|
switch (what) {
|
|
default:
|
|
return;
|
|
case NOTIFICATION_ENTER_TREE:
|
|
if (this->primitive.is_valid()) {
|
|
on_underlying_changed();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
void PointPrimitiveNode::push_transform_changes() {
|
|
if (this->primitive.is_valid()) {
|
|
this->pushing_change = true;
|
|
Vector3 const position{ get_global_position() };
|
|
this->primitive->set_center({ position.x, position.z });
|
|
this->primitive->set_height(position.y);
|
|
this->pushing_change = false;
|
|
}
|
|
}
|
|
|
|
void PointPrimitiveNode::set_primitive(Ref<PointPrimitive> primitive) {
|
|
if (this->primitive.is_valid()) {
|
|
this->primitive->disconnect_changed(underlying_changed_callable);
|
|
}
|
|
this->primitive = primitive;
|
|
if (this->primitive.is_valid()) {
|
|
primitive->connect_changed(underlying_changed_callable);
|
|
on_underlying_changed();
|
|
}
|
|
}
|
|
|
|
Ref<PointPrimitive> PointPrimitiveNode::get_primitive() const {
|
|
return this->primitive;
|
|
}
|