651 lines
17 KiB
C++
651 lines
17 KiB
C++
// Copyright 2021 The Manifold Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <limits>
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#include <vector>
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#ifdef MANIFOLD_DEBUG
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#include <chrono>
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#endif
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#include "manifold/linalg.h"
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namespace manifold {
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/** @addtogroup Math
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* @ingroup Core
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* @brief Simple math operations.
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* */
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/** @addtogroup LinAlg
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* @{
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*/
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namespace la = linalg;
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using vec2 = la::vec<double, 2>;
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using vec3 = la::vec<double, 3>;
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using vec4 = la::vec<double, 4>;
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using bvec4 = la::vec<bool, 4>;
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using mat2 = la::mat<double, 2, 2>;
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using mat3x2 = la::mat<double, 3, 2>;
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using mat4x2 = la::mat<double, 4, 2>;
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using mat2x3 = la::mat<double, 2, 3>;
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using mat3 = la::mat<double, 3, 3>;
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using mat4x3 = la::mat<double, 4, 3>;
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using mat3x4 = la::mat<double, 3, 4>;
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using mat4 = la::mat<double, 4, 4>;
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using ivec2 = la::vec<int, 2>;
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using ivec3 = la::vec<int, 3>;
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using ivec4 = la::vec<int, 4>;
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using quat = la::vec<double, 4>;
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/** @} */
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/** @addtogroup Scalar
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* @ingroup Math
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* @brief Simple scalar operations.
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* @{
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*/
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constexpr double kPi = 3.14159265358979323846264338327950288;
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constexpr double kTwoPi = 6.28318530717958647692528676655900576;
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constexpr double kHalfPi = 1.57079632679489661923132169163975144;
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/**
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* Convert degrees to radians.
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*
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* @param a Angle in degrees.
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*/
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constexpr double radians(double a) { return a * kPi / 180; }
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/**
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* Convert radians to degrees.
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*
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* @param a Angle in radians.
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*/
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constexpr double degrees(double a) { return a * 180 / kPi; }
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/**
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* Performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.
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*
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* @param edge0 Specifies the value of the lower edge of the Hermite function.
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* @param edge1 Specifies the value of the upper edge of the Hermite function.
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* @param a Specifies the source value for interpolation.
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*/
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constexpr double smoothstep(double edge0, double edge1, double a) {
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const double x = la::clamp((a - edge0) / (edge1 - edge0), 0, 1);
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return x * x * (3 - 2 * x);
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}
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/**
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* Sine function where multiples of 90 degrees come out exact.
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*
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* @param x Angle in degrees.
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*/
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inline double sind(double x) {
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if (!la::isfinite(x)) return sin(x);
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if (x < 0.0) return -sind(-x);
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int quo;
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x = remquo(fabs(x), 90.0, &quo);
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switch (quo % 4) {
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case 0:
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return sin(radians(x));
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case 1:
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return cos(radians(x));
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case 2:
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return -sin(radians(x));
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case 3:
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return -cos(radians(x));
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}
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return 0.0;
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}
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/**
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* Cosine function where multiples of 90 degrees come out exact.
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*
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* @param x Angle in degrees.
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*/
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inline double cosd(double x) { return sind(x + 90.0); }
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/** @} */
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/** @addtogroup Structs
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* @ingroup Core
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* @brief Miscellaneous data structures for interfacing with this library.
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* @{
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*/
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/**
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* @brief Single polygon contour, wound CCW. First and last point are implicitly
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* connected. Should ensure all input is
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* [ε-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
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*/
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using SimplePolygon = std::vector<vec2>;
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/**
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* @brief Set of polygons with holes. Order of contours is arbitrary. Can
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* contain any depth of nested holes and any number of separate polygons. Should
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* ensure all input is
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* [ε-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
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*/
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using Polygons = std::vector<SimplePolygon>;
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/**
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* @brief Defines which edges to sharpen and how much for the Manifold.Smooth()
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* constructor.
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*/
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struct Smoothness {
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/// The halfedge index = 3 * tri + i, referring to Mesh.triVerts[tri][i].
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size_t halfedge;
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/// A value between 0 and 1, where 0 is sharp and 1 is the default and the
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/// curvature is interpolated between these values. The two paired halfedges
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/// can have different values while maintaining C-1 continuity (except for 0).
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double smoothness;
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};
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/**
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* @brief Axis-aligned 3D box, primarily for bounding.
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*/
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struct Box {
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vec3 min = vec3(std::numeric_limits<double>::infinity());
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vec3 max = vec3(-std::numeric_limits<double>::infinity());
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/**
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* Default constructor is an infinite box that contains all space.
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*/
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constexpr Box() {}
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/**
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* Creates a box that contains the two given points.
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*/
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constexpr Box(const vec3 p1, const vec3 p2) {
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min = la::min(p1, p2);
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max = la::max(p1, p2);
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}
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/**
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* Returns the dimensions of the Box.
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*/
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constexpr vec3 Size() const { return max - min; }
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/**
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* Returns the center point of the Box.
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*/
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constexpr vec3 Center() const { return 0.5 * (max + min); }
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/**
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* Returns the absolute-largest coordinate value of any contained
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* point.
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*/
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constexpr double Scale() const {
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vec3 absMax = la::max(la::abs(min), la::abs(max));
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return la::max(absMax.x, la::max(absMax.y, absMax.z));
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}
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/**
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* Does this box contain (includes equal) the given point?
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*/
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constexpr bool Contains(const vec3& p) const {
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return la::all(la::gequal(p, min)) && la::all(la::gequal(max, p));
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}
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/**
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* Does this box contain (includes equal) the given box?
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*/
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constexpr bool Contains(const Box& box) const {
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return la::all(la::gequal(box.min, min)) &&
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la::all(la::gequal(max, box.max));
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}
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/**
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* Expand this box to include the given point.
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*/
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void Union(const vec3 p) {
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min = la::min(min, p);
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max = la::max(max, p);
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}
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/**
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* Expand this box to include the given box.
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*/
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constexpr Box Union(const Box& box) const {
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Box out;
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out.min = la::min(min, box.min);
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out.max = la::max(max, box.max);
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return out;
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}
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/**
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* Transform the given box by the given axis-aligned affine transform.
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*
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* Ensure the transform passed in is axis-aligned (rotations are all
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* multiples of 90 degrees), or else the resulting bounding box will no longer
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* bound properly.
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*/
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constexpr Box Transform(const mat3x4& transform) const {
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Box out;
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vec3 minT = transform * vec4(min, 1.0);
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vec3 maxT = transform * vec4(max, 1.0);
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out.min = la::min(minT, maxT);
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out.max = la::max(minT, maxT);
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return out;
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}
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/**
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* Shift this box by the given vector.
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*/
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constexpr Box operator+(vec3 shift) const {
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Box out;
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out.min = min + shift;
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out.max = max + shift;
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return out;
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}
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/**
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* Shift this box in-place by the given vector.
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*/
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Box& operator+=(vec3 shift) {
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min += shift;
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max += shift;
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return *this;
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}
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/**
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* Scale this box by the given vector.
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*/
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constexpr Box operator*(vec3 scale) const {
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Box out;
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out.min = min * scale;
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out.max = max * scale;
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return out;
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}
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/**
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* Scale this box in-place by the given vector.
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*/
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Box& operator*=(vec3 scale) {
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min *= scale;
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max *= scale;
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return *this;
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}
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/**
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* Does this box overlap the one given (including equality)?
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*/
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constexpr bool DoesOverlap(const Box& box) const {
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return min.x <= box.max.x && min.y <= box.max.y && min.z <= box.max.z &&
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max.x >= box.min.x && max.y >= box.min.y && max.z >= box.min.z;
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}
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/**
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* Does the given point project within the XY extent of this box
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* (including equality)?
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*/
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constexpr bool DoesOverlap(vec3 p) const { // projected in z
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return p.x <= max.x && p.x >= min.x && p.y <= max.y && p.y >= min.y;
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}
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/**
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* Does this box have finite bounds?
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*/
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constexpr bool IsFinite() const {
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return la::all(la::isfinite(min)) && la::all(la::isfinite(max));
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}
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};
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/**
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* @brief Axis-aligned 2D box, primarily for bounding.
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*/
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struct Rect {
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vec2 min = vec2(std::numeric_limits<double>::infinity());
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vec2 max = vec2(-std::numeric_limits<double>::infinity());
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/**
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* Default constructor is an empty rectangle..
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*/
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constexpr Rect() {}
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/**
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* Create a rectangle that contains the two given points.
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*/
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constexpr Rect(const vec2 a, const vec2 b) {
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min = la::min(a, b);
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max = la::max(a, b);
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}
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/** @name Information
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* Details of the rectangle
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*/
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///@{
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/**
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* Return the dimensions of the rectangle.
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*/
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constexpr vec2 Size() const { return max - min; }
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/**
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* Return the area of the rectangle.
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*/
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constexpr double Area() const {
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auto sz = Size();
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return sz.x * sz.y;
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}
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/**
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* Returns the absolute-largest coordinate value of any contained
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* point.
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*/
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constexpr double Scale() const {
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vec2 absMax = la::max(la::abs(min), la::abs(max));
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return la::max(absMax.x, absMax.y);
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}
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/**
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* Returns the center point of the rectangle.
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*/
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constexpr vec2 Center() const { return 0.5 * (max + min); }
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/**
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* Does this rectangle contain (includes on border) the given point?
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*/
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constexpr bool Contains(const vec2& p) const {
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return la::all(la::gequal(p, min)) && la::all(la::gequal(max, p));
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}
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/**
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* Does this rectangle contain (includes equal) the given rectangle?
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*/
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constexpr bool Contains(const Rect& rect) const {
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return la::all(la::gequal(rect.min, min)) &&
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la::all(la::gequal(max, rect.max));
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}
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/**
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* Does this rectangle overlap the one given (including equality)?
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*/
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constexpr bool DoesOverlap(const Rect& rect) const {
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return min.x <= rect.max.x && min.y <= rect.max.y && max.x >= rect.min.x &&
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max.y >= rect.min.y;
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}
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/**
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* Is the rectangle empty (containing no space)?
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*/
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constexpr bool IsEmpty() const { return max.y <= min.y || max.x <= min.x; };
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/**
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* Does this recangle have finite bounds?
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*/
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constexpr bool IsFinite() const {
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return la::all(la::isfinite(min)) && la::all(la::isfinite(max));
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}
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///@}
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/** @name Modification
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*/
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///@{
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/**
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* Expand this rectangle (in place) to include the given point.
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*/
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void Union(const vec2 p) {
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min = la::min(min, p);
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max = la::max(max, p);
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}
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/**
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* Expand this rectangle to include the given Rect.
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*/
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constexpr Rect Union(const Rect& rect) const {
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Rect out;
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out.min = la::min(min, rect.min);
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out.max = la::max(max, rect.max);
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return out;
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}
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/**
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* Shift this rectangle by the given vector.
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*/
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constexpr Rect operator+(const vec2 shift) const {
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Rect out;
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out.min = min + shift;
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out.max = max + shift;
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return out;
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}
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/**
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* Shift this rectangle in-place by the given vector.
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*/
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Rect& operator+=(const vec2 shift) {
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min += shift;
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max += shift;
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return *this;
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}
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/**
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* Scale this rectangle by the given vector.
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*/
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constexpr Rect operator*(const vec2 scale) const {
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Rect out;
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out.min = min * scale;
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out.max = max * scale;
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return out;
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}
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/**
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* Scale this rectangle in-place by the given vector.
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*/
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Rect& operator*=(const vec2 scale) {
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min *= scale;
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max *= scale;
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return *this;
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}
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/**
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* Transform the rectangle by the given axis-aligned affine transform.
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*
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* Ensure the transform passed in is axis-aligned (rotations are all
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* multiples of 90 degrees), or else the resulting rectangle will no longer
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* bound properly.
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*/
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constexpr Rect Transform(const mat2x3& m) const {
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Rect rect;
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rect.min = m * vec3(min, 1);
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rect.max = m * vec3(max, 1);
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return rect;
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}
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///@}
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};
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/**
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* @brief Boolean operation type: Add (Union), Subtract (Difference), and
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* Intersect.
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*/
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enum class OpType { Add, Subtract, Intersect };
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constexpr int DEFAULT_SEGMENTS = 0;
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constexpr double DEFAULT_ANGLE = 10.0;
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constexpr double DEFAULT_LENGTH = 1.0;
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/**
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* @brief These static properties control how circular shapes are quantized by
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* default on construction.
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*
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* If circularSegments is specified, it takes
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* precedence. If it is zero, then instead the minimum is used of the segments
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* calculated based on edge length and angle, rounded up to the nearest
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* multiple of four. To get numbers not divisible by four, circularSegments
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* must be specified.
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*/
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class Quality {
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private:
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inline static int circularSegments_ = DEFAULT_SEGMENTS;
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inline static double circularAngle_ = DEFAULT_ANGLE;
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inline static double circularEdgeLength_ = DEFAULT_LENGTH;
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public:
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/**
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* Sets an angle constraint the default number of circular segments for the
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* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
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* Manifold::Revolve() constructors. The number of segments will be rounded up
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* to the nearest factor of four.
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*
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* @param angle The minimum angle in degrees between consecutive segments. The
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* angle will increase if the the segments hit the minimum edge length.
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* Default is 10 degrees.
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*/
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static void SetMinCircularAngle(double angle) {
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if (angle <= 0) return;
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circularAngle_ = angle;
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}
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/**
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* Sets a length constraint the default number of circular segments for the
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* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
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* Manifold::Revolve() constructors. The number of segments will be rounded up
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* to the nearest factor of four.
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*
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* @param length The minimum length of segments. The length will
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* increase if the the segments hit the minimum angle. Default is 1.0.
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*/
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static void SetMinCircularEdgeLength(double length) {
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if (length <= 0) return;
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circularEdgeLength_ = length;
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}
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/**
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* Sets the default number of circular segments for the
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* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
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* Manifold::Revolve() constructors. Overrides the edge length and angle
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* constraints and sets the number of segments to exactly this value.
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*
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* @param number Number of circular segments. Default is 0, meaning no
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* constraint is applied.
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*/
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static void SetCircularSegments(int number) {
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if (number < 3 && number != 0) return;
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circularSegments_ = number;
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}
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/**
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* Determine the result of the SetMinCircularAngle(),
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* SetMinCircularEdgeLength(), and SetCircularSegments() defaults.
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*
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* @param radius For a given radius of circle, determine how many default
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* segments there will be.
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*/
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static int GetCircularSegments(double radius) {
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if (circularSegments_ > 0) return circularSegments_;
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int nSegA = 360.0 / circularAngle_;
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int nSegL = 2.0 * radius * kPi / circularEdgeLength_;
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int nSeg = fmin(nSegA, nSegL) + 3;
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nSeg -= nSeg % 4;
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return std::max(nSeg, 3);
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}
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|
|
|
/**
|
|
* Resets the circular construction parameters to their defaults if
|
|
* SetMinCircularAngle, SetMinCircularEdgeLength, or SetCircularSegments have
|
|
* been called.
|
|
*/
|
|
static void ResetToDefaults() {
|
|
circularSegments_ = DEFAULT_SEGMENTS;
|
|
circularAngle_ = DEFAULT_ANGLE;
|
|
circularEdgeLength_ = DEFAULT_LENGTH;
|
|
}
|
|
};
|
|
/** @} */
|
|
|
|
/** @addtogroup Debug
|
|
* @ingroup Optional
|
|
* @{
|
|
*/
|
|
|
|
/**
|
|
* @brief Global parameters that control debugging output. Only has an
|
|
* effect when compiled with the MANIFOLD_DEBUG flag.
|
|
*/
|
|
struct ExecutionParams {
|
|
/// Perform extra sanity checks and assertions on the intermediate data
|
|
/// structures.
|
|
bool intermediateChecks = false;
|
|
/// Verbose output primarily of the Boolean, including timing info and vector
|
|
/// sizes.
|
|
bool verbose = false;
|
|
/// If processOverlaps is false, a geometric check will be performed to assert
|
|
/// all triangles are CCW.
|
|
bool processOverlaps = true;
|
|
/// Suppresses printed errors regarding CW triangles. Has no effect if
|
|
/// processOverlaps is true.
|
|
bool suppressErrors = false;
|
|
/// Perform optional but recommended triangle cleanups in SimplifyTopology()
|
|
bool cleanupTriangles = true;
|
|
};
|
|
/** @} */
|
|
|
|
#ifdef MANIFOLD_DEBUG
|
|
inline std::ostream& operator<<(std::ostream& stream, const Box& box) {
|
|
return stream << "min: " << box.min << ", "
|
|
<< "max: " << box.max;
|
|
}
|
|
|
|
inline std::ostream& operator<<(std::ostream& stream, const Rect& box) {
|
|
return stream << "min: " << box.min << ", "
|
|
<< "max: " << box.max;
|
|
}
|
|
|
|
/**
|
|
* Print the contents of this vector to standard output. Only exists if compiled
|
|
* with MANIFOLD_DEBUG flag.
|
|
*/
|
|
template <typename T>
|
|
void Dump(const std::vector<T>& vec) {
|
|
std::cout << "Vec = " << std::endl;
|
|
for (size_t i = 0; i < vec.size(); ++i) {
|
|
std::cout << i << ", " << vec[i] << ", " << std::endl;
|
|
}
|
|
std::cout << std::endl;
|
|
}
|
|
|
|
template <typename T>
|
|
void Diff(const std::vector<T>& a, const std::vector<T>& b) {
|
|
std::cout << "Diff = " << std::endl;
|
|
if (a.size() != b.size()) {
|
|
std::cout << "a and b must have the same length, aborting Diff"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
for (size_t i = 0; i < a.size(); ++i) {
|
|
if (a[i] != b[i])
|
|
std::cout << i << ": " << a[i] << ", " << b[i] << std::endl;
|
|
}
|
|
std::cout << std::endl;
|
|
}
|
|
|
|
struct Timer {
|
|
std::chrono::high_resolution_clock::time_point start, end;
|
|
|
|
void Start() { start = std::chrono::high_resolution_clock::now(); }
|
|
|
|
void Stop() { end = std::chrono::high_resolution_clock::now(); }
|
|
|
|
float Elapsed() {
|
|
return std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
|
|
.count();
|
|
}
|
|
void Print(std::string message) {
|
|
std::cout << "----------- " << std::round(Elapsed()) << " ms for "
|
|
<< message << std::endl;
|
|
}
|
|
};
|
|
#endif
|
|
} // namespace manifold
|