terrain-editor/engine/thirdparty/manifold/include/manifold/common.h

651 lines
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// Copyright 2021 The Manifold Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <limits>
#include <vector>
#ifdef MANIFOLD_DEBUG
#include <chrono>
#endif
#include "manifold/linalg.h"
namespace manifold {
/** @addtogroup Math
* @ingroup Core
* @brief Simple math operations.
* */
/** @addtogroup LinAlg
* @{
*/
namespace la = linalg;
using vec2 = la::vec<double, 2>;
using vec3 = la::vec<double, 3>;
using vec4 = la::vec<double, 4>;
using bvec4 = la::vec<bool, 4>;
using mat2 = la::mat<double, 2, 2>;
using mat3x2 = la::mat<double, 3, 2>;
using mat4x2 = la::mat<double, 4, 2>;
using mat2x3 = la::mat<double, 2, 3>;
using mat3 = la::mat<double, 3, 3>;
using mat4x3 = la::mat<double, 4, 3>;
using mat3x4 = la::mat<double, 3, 4>;
using mat4 = la::mat<double, 4, 4>;
using ivec2 = la::vec<int, 2>;
using ivec3 = la::vec<int, 3>;
using ivec4 = la::vec<int, 4>;
using quat = la::vec<double, 4>;
/** @} */
/** @addtogroup Scalar
* @ingroup Math
* @brief Simple scalar operations.
* @{
*/
constexpr double kPi = 3.14159265358979323846264338327950288;
constexpr double kTwoPi = 6.28318530717958647692528676655900576;
constexpr double kHalfPi = 1.57079632679489661923132169163975144;
/**
* Convert degrees to radians.
*
* @param a Angle in degrees.
*/
constexpr double radians(double a) { return a * kPi / 180; }
/**
* Convert radians to degrees.
*
* @param a Angle in radians.
*/
constexpr double degrees(double a) { return a * 180 / kPi; }
/**
* Performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.
*
* @param edge0 Specifies the value of the lower edge of the Hermite function.
* @param edge1 Specifies the value of the upper edge of the Hermite function.
* @param a Specifies the source value for interpolation.
*/
constexpr double smoothstep(double edge0, double edge1, double a) {
const double x = la::clamp((a - edge0) / (edge1 - edge0), 0, 1);
return x * x * (3 - 2 * x);
}
/**
* Sine function where multiples of 90 degrees come out exact.
*
* @param x Angle in degrees.
*/
inline double sind(double x) {
if (!la::isfinite(x)) return sin(x);
if (x < 0.0) return -sind(-x);
int quo;
x = remquo(fabs(x), 90.0, &quo);
switch (quo % 4) {
case 0:
return sin(radians(x));
case 1:
return cos(radians(x));
case 2:
return -sin(radians(x));
case 3:
return -cos(radians(x));
}
return 0.0;
}
/**
* Cosine function where multiples of 90 degrees come out exact.
*
* @param x Angle in degrees.
*/
inline double cosd(double x) { return sind(x + 90.0); }
/** @} */
/** @addtogroup Structs
* @ingroup Core
* @brief Miscellaneous data structures for interfacing with this library.
* @{
*/
/**
* @brief Single polygon contour, wound CCW. First and last point are implicitly
* connected. Should ensure all input is
* [&epsilon;-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
*/
using SimplePolygon = std::vector<vec2>;
/**
* @brief Set of polygons with holes. Order of contours is arbitrary. Can
* contain any depth of nested holes and any number of separate polygons. Should
* ensure all input is
* [&epsilon;-valid](https://github.com/elalish/manifold/wiki/Manifold-Library#definition-of-%CE%B5-valid).
*/
using Polygons = std::vector<SimplePolygon>;
/**
* @brief Defines which edges to sharpen and how much for the Manifold.Smooth()
* constructor.
*/
struct Smoothness {
/// The halfedge index = 3 * tri + i, referring to Mesh.triVerts[tri][i].
size_t halfedge;
/// A value between 0 and 1, where 0 is sharp and 1 is the default and the
/// curvature is interpolated between these values. The two paired halfedges
/// can have different values while maintaining C-1 continuity (except for 0).
double smoothness;
};
/**
* @brief Axis-aligned 3D box, primarily for bounding.
*/
struct Box {
vec3 min = vec3(std::numeric_limits<double>::infinity());
vec3 max = vec3(-std::numeric_limits<double>::infinity());
/**
* Default constructor is an infinite box that contains all space.
*/
constexpr Box() {}
/**
* Creates a box that contains the two given points.
*/
constexpr Box(const vec3 p1, const vec3 p2) {
min = la::min(p1, p2);
max = la::max(p1, p2);
}
/**
* Returns the dimensions of the Box.
*/
constexpr vec3 Size() const { return max - min; }
/**
* Returns the center point of the Box.
*/
constexpr vec3 Center() const { return 0.5 * (max + min); }
/**
* Returns the absolute-largest coordinate value of any contained
* point.
*/
constexpr double Scale() const {
vec3 absMax = la::max(la::abs(min), la::abs(max));
return la::max(absMax.x, la::max(absMax.y, absMax.z));
}
/**
* Does this box contain (includes equal) the given point?
*/
constexpr bool Contains(const vec3& p) const {
return la::all(la::gequal(p, min)) && la::all(la::gequal(max, p));
}
/**
* Does this box contain (includes equal) the given box?
*/
constexpr bool Contains(const Box& box) const {
return la::all(la::gequal(box.min, min)) &&
la::all(la::gequal(max, box.max));
}
/**
* Expand this box to include the given point.
*/
void Union(const vec3 p) {
min = la::min(min, p);
max = la::max(max, p);
}
/**
* Expand this box to include the given box.
*/
constexpr Box Union(const Box& box) const {
Box out;
out.min = la::min(min, box.min);
out.max = la::max(max, box.max);
return out;
}
/**
* Transform the given box by the given axis-aligned affine transform.
*
* Ensure the transform passed in is axis-aligned (rotations are all
* multiples of 90 degrees), or else the resulting bounding box will no longer
* bound properly.
*/
constexpr Box Transform(const mat3x4& transform) const {
Box out;
vec3 minT = transform * vec4(min, 1.0);
vec3 maxT = transform * vec4(max, 1.0);
out.min = la::min(minT, maxT);
out.max = la::max(minT, maxT);
return out;
}
/**
* Shift this box by the given vector.
*/
constexpr Box operator+(vec3 shift) const {
Box out;
out.min = min + shift;
out.max = max + shift;
return out;
}
/**
* Shift this box in-place by the given vector.
*/
Box& operator+=(vec3 shift) {
min += shift;
max += shift;
return *this;
}
/**
* Scale this box by the given vector.
*/
constexpr Box operator*(vec3 scale) const {
Box out;
out.min = min * scale;
out.max = max * scale;
return out;
}
/**
* Scale this box in-place by the given vector.
*/
Box& operator*=(vec3 scale) {
min *= scale;
max *= scale;
return *this;
}
/**
* Does this box overlap the one given (including equality)?
*/
constexpr bool DoesOverlap(const Box& box) const {
return min.x <= box.max.x && min.y <= box.max.y && min.z <= box.max.z &&
max.x >= box.min.x && max.y >= box.min.y && max.z >= box.min.z;
}
/**
* Does the given point project within the XY extent of this box
* (including equality)?
*/
constexpr bool DoesOverlap(vec3 p) const { // projected in z
return p.x <= max.x && p.x >= min.x && p.y <= max.y && p.y >= min.y;
}
/**
* Does this box have finite bounds?
*/
constexpr bool IsFinite() const {
return la::all(la::isfinite(min)) && la::all(la::isfinite(max));
}
};
/**
* @brief Axis-aligned 2D box, primarily for bounding.
*/
struct Rect {
vec2 min = vec2(std::numeric_limits<double>::infinity());
vec2 max = vec2(-std::numeric_limits<double>::infinity());
/**
* Default constructor is an empty rectangle..
*/
constexpr Rect() {}
/**
* Create a rectangle that contains the two given points.
*/
constexpr Rect(const vec2 a, const vec2 b) {
min = la::min(a, b);
max = la::max(a, b);
}
/** @name Information
* Details of the rectangle
*/
///@{
/**
* Return the dimensions of the rectangle.
*/
constexpr vec2 Size() const { return max - min; }
/**
* Return the area of the rectangle.
*/
constexpr double Area() const {
auto sz = Size();
return sz.x * sz.y;
}
/**
* Returns the absolute-largest coordinate value of any contained
* point.
*/
constexpr double Scale() const {
vec2 absMax = la::max(la::abs(min), la::abs(max));
return la::max(absMax.x, absMax.y);
}
/**
* Returns the center point of the rectangle.
*/
constexpr vec2 Center() const { return 0.5 * (max + min); }
/**
* Does this rectangle contain (includes on border) the given point?
*/
constexpr bool Contains(const vec2& p) const {
return la::all(la::gequal(p, min)) && la::all(la::gequal(max, p));
}
/**
* Does this rectangle contain (includes equal) the given rectangle?
*/
constexpr bool Contains(const Rect& rect) const {
return la::all(la::gequal(rect.min, min)) &&
la::all(la::gequal(max, rect.max));
}
/**
* Does this rectangle overlap the one given (including equality)?
*/
constexpr bool DoesOverlap(const Rect& rect) const {
return min.x <= rect.max.x && min.y <= rect.max.y && max.x >= rect.min.x &&
max.y >= rect.min.y;
}
/**
* Is the rectangle empty (containing no space)?
*/
constexpr bool IsEmpty() const { return max.y <= min.y || max.x <= min.x; };
/**
* Does this recangle have finite bounds?
*/
constexpr bool IsFinite() const {
return la::all(la::isfinite(min)) && la::all(la::isfinite(max));
}
///@}
/** @name Modification
*/
///@{
/**
* Expand this rectangle (in place) to include the given point.
*/
void Union(const vec2 p) {
min = la::min(min, p);
max = la::max(max, p);
}
/**
* Expand this rectangle to include the given Rect.
*/
constexpr Rect Union(const Rect& rect) const {
Rect out;
out.min = la::min(min, rect.min);
out.max = la::max(max, rect.max);
return out;
}
/**
* Shift this rectangle by the given vector.
*/
constexpr Rect operator+(const vec2 shift) const {
Rect out;
out.min = min + shift;
out.max = max + shift;
return out;
}
/**
* Shift this rectangle in-place by the given vector.
*/
Rect& operator+=(const vec2 shift) {
min += shift;
max += shift;
return *this;
}
/**
* Scale this rectangle by the given vector.
*/
constexpr Rect operator*(const vec2 scale) const {
Rect out;
out.min = min * scale;
out.max = max * scale;
return out;
}
/**
* Scale this rectangle in-place by the given vector.
*/
Rect& operator*=(const vec2 scale) {
min *= scale;
max *= scale;
return *this;
}
/**
* Transform the rectangle by the given axis-aligned affine transform.
*
* Ensure the transform passed in is axis-aligned (rotations are all
* multiples of 90 degrees), or else the resulting rectangle will no longer
* bound properly.
*/
constexpr Rect Transform(const mat2x3& m) const {
Rect rect;
rect.min = m * vec3(min, 1);
rect.max = m * vec3(max, 1);
return rect;
}
///@}
};
/**
* @brief Boolean operation type: Add (Union), Subtract (Difference), and
* Intersect.
*/
enum class OpType { Add, Subtract, Intersect };
constexpr int DEFAULT_SEGMENTS = 0;
constexpr double DEFAULT_ANGLE = 10.0;
constexpr double DEFAULT_LENGTH = 1.0;
/**
* @brief These static properties control how circular shapes are quantized by
* default on construction.
*
* If circularSegments is specified, it takes
* precedence. If it is zero, then instead the minimum is used of the segments
* calculated based on edge length and angle, rounded up to the nearest
* multiple of four. To get numbers not divisible by four, circularSegments
* must be specified.
*/
class Quality {
private:
inline static int circularSegments_ = DEFAULT_SEGMENTS;
inline static double circularAngle_ = DEFAULT_ANGLE;
inline static double circularEdgeLength_ = DEFAULT_LENGTH;
public:
/**
* Sets an angle constraint the default number of circular segments for the
* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
* Manifold::Revolve() constructors. The number of segments will be rounded up
* to the nearest factor of four.
*
* @param angle The minimum angle in degrees between consecutive segments. The
* angle will increase if the the segments hit the minimum edge length.
* Default is 10 degrees.
*/
static void SetMinCircularAngle(double angle) {
if (angle <= 0) return;
circularAngle_ = angle;
}
/**
* Sets a length constraint the default number of circular segments for the
* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
* Manifold::Revolve() constructors. The number of segments will be rounded up
* to the nearest factor of four.
*
* @param length The minimum length of segments. The length will
* increase if the the segments hit the minimum angle. Default is 1.0.
*/
static void SetMinCircularEdgeLength(double length) {
if (length <= 0) return;
circularEdgeLength_ = length;
}
/**
* Sets the default number of circular segments for the
* CrossSection::Circle(), Manifold::Cylinder(), Manifold::Sphere(), and
* Manifold::Revolve() constructors. Overrides the edge length and angle
* constraints and sets the number of segments to exactly this value.
*
* @param number Number of circular segments. Default is 0, meaning no
* constraint is applied.
*/
static void SetCircularSegments(int number) {
if (number < 3 && number != 0) return;
circularSegments_ = number;
}
/**
* Determine the result of the SetMinCircularAngle(),
* SetMinCircularEdgeLength(), and SetCircularSegments() defaults.
*
* @param radius For a given radius of circle, determine how many default
* segments there will be.
*/
static int GetCircularSegments(double radius) {
if (circularSegments_ > 0) return circularSegments_;
int nSegA = 360.0 / circularAngle_;
int nSegL = 2.0 * radius * kPi / circularEdgeLength_;
int nSeg = fmin(nSegA, nSegL) + 3;
nSeg -= nSeg % 4;
return std::max(nSeg, 3);
}
/**
* Resets the circular construction parameters to their defaults if
* SetMinCircularAngle, SetMinCircularEdgeLength, or SetCircularSegments have
* been called.
*/
static void ResetToDefaults() {
circularSegments_ = DEFAULT_SEGMENTS;
circularAngle_ = DEFAULT_ANGLE;
circularEdgeLength_ = DEFAULT_LENGTH;
}
};
/** @} */
/** @addtogroup Debug
* @ingroup Optional
* @{
*/
/**
* @brief Global parameters that control debugging output. Only has an
* effect when compiled with the MANIFOLD_DEBUG flag.
*/
struct ExecutionParams {
/// Perform extra sanity checks and assertions on the intermediate data
/// structures.
bool intermediateChecks = false;
/// Verbose output primarily of the Boolean, including timing info and vector
/// sizes.
bool verbose = false;
/// If processOverlaps is false, a geometric check will be performed to assert
/// all triangles are CCW.
bool processOverlaps = true;
/// Suppresses printed errors regarding CW triangles. Has no effect if
/// processOverlaps is true.
bool suppressErrors = false;
/// Perform optional but recommended triangle cleanups in SimplifyTopology()
bool cleanupTriangles = true;
};
/** @} */
#ifdef MANIFOLD_DEBUG
inline std::ostream& operator<<(std::ostream& stream, const Box& box) {
return stream << "min: " << box.min << ", "
<< "max: " << box.max;
}
inline std::ostream& operator<<(std::ostream& stream, const Rect& box) {
return stream << "min: " << box.min << ", "
<< "max: " << box.max;
}
/**
* Print the contents of this vector to standard output. Only exists if compiled
* with MANIFOLD_DEBUG flag.
*/
template <typename T>
void Dump(const std::vector<T>& vec) {
std::cout << "Vec = " << std::endl;
for (size_t i = 0; i < vec.size(); ++i) {
std::cout << i << ", " << vec[i] << ", " << std::endl;
}
std::cout << std::endl;
}
template <typename T>
void Diff(const std::vector<T>& a, const std::vector<T>& b) {
std::cout << "Diff = " << std::endl;
if (a.size() != b.size()) {
std::cout << "a and b must have the same length, aborting Diff"
<< std::endl;
return;
}
for (size_t i = 0; i < a.size(); ++i) {
if (a[i] != b[i])
std::cout << i << ": " << a[i] << ", " << b[i] << std::endl;
}
std::cout << std::endl;
}
struct Timer {
std::chrono::high_resolution_clock::time_point start, end;
void Start() { start = std::chrono::high_resolution_clock::now(); }
void Stop() { end = std::chrono::high_resolution_clock::now(); }
float Elapsed() {
return std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
.count();
}
void Print(std::string message) {
std::cout << "----------- " << std::round(Elapsed()) << " ms for "
<< message << std::endl;
}
};
#endif
} // namespace manifold