terrain-editor/project/ui/editor_elements/float_editor.tscn

58 lines
1.8 KiB
Plaintext

[gd_scene format=3 uid="uid://cwby0in0f2wi2"]
[sub_resource type="GDScript" id="GDScript_aclmm"]
script/source = "extends HBoxContainer
@export var changes_value : String = \"height\"
@onready var terrain : TerrainMeshEditor = $\"../../..\".terrain
@onready var primitive : TerrainPrimitive = terrain.current_selected
var value_before : float = 0.0
func _ready() -> void:
$HSlider.connect(\"drag_ended\", _drag_ended)
$HSlider.connect(\"drag_started\", _drag_started)
$HSlider.connect(\"value_changed\", _slider_value_changed)
$SpinBox.connect(\"value_changed\", _spin_value_changed)
primitive.changed.connect(_primitive_changed)
_primitive_changed();
func _primitive_changed():
var value = primitive.get(changes_value)
$HSlider.value = value
$SpinBox.value = value
func _spin_value_changed(value : float):
EditHistory.push_action(primitive.set.bind(changes_value, $SpinBox.value), primitive.set.bind(changes_value, primitive.get(changes_value)))
func _drag_started():
value_before = primitive.get(changes_value)
func _slider_value_changed(value : float):
primitive.set(changes_value, value)
$SpinBox.value = value
func _drag_ended(changed : bool):
if changed:
EditHistory.push_action(primitive.set.bind(changes_value, $HSlider.value), primitive.set.bind(changes_value, value_before))
"
[node name="FloatEditor" type="HBoxContainer" unique_id=1730998858]
offset_right = 318.0
offset_bottom = 31.0
script = SubResource("GDScript_aclmm")
[node name="SpinBox" type="SpinBox" parent="." unique_id=580598896]
layout_mode = 2
min_value = -10000.0
max_value = 100000.0
value = 10.0
allow_greater = true
[node name="HSlider" type="HSlider" parent="." unique_id=163542019]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
max_value = 300.0
step = 0.01
value = 200.0