feat: new primitives get selected immediately

This commit is contained in:
Sara Gerretsen 2026-01-07 20:20:41 +01:00
parent 33da5f1772
commit d736506eb4
6 changed files with 37 additions and 30 deletions

View file

@ -13,6 +13,8 @@
String const TerrainMeshGenerator::sig_primitives_changed{ "primitives_changed" };
String const TerrainMeshGenerator::sig_primitive_list_changed{ "primitive_list_changed" };
String const TerrainMeshGenerator::sig_primitive_added{ "primitive_added" };
String const TerrainMeshGenerator::sig_primitive_removed{ "primitive_removed" };
void TerrainMeshGenerator::_bind_methods() {
BIND_HPROPERTY(Variant::ARRAY, primitives, PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE));
@ -23,6 +25,8 @@ void TerrainMeshGenerator::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, chunk_scene, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
ADD_SIGNAL(MethodInfo(sig_primitives_changed));
ADD_SIGNAL(MethodInfo(sig_primitive_list_changed, PropertyInfo(Variant::ARRAY, "array", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:TerrainPrimitive", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE))));
ADD_SIGNAL(MethodInfo(sig_primitive_added, PropertyInfo(Variant::OBJECT, "primitive", PROPERTY_HINT_RESOURCE_TYPE, "TerrainPrimitive")));
ADD_SIGNAL(MethodInfo(sig_primitive_removed, PropertyInfo(Variant::OBJECT, "primitive", PROPERTY_HINT_RESOURCE_TYPE, "TerrainPrimitive")));
ClassDB::bind_method(D_METHOD("push_task", "area", "out_mesh", "side_points"), &self_type::push_task);
ClassDB::bind_method(D_METHOD("add_primitive", "primitive"), &self_type::add_primitive);
ClassDB::bind_method(D_METHOD("insert_primitive", "primitive", "idx"), &self_type::insert_primitive);
@ -264,12 +268,14 @@ void TerrainMeshGenerator::add_primitive(Ref<TerrainPrimitive> primitive) {
Array list = get_primitives();
list.push_front(primitive);
set_primitives(list);
emit_signal(sig_primitive_added, primitive);
}
void TerrainMeshGenerator::insert_primitive(Ref<TerrainPrimitive> primitive, int idx) {
Array list = get_primitives();
list.insert(idx, primitive);
set_primitives(list);
emit_signal(sig_primitive_added, primitive);
}
void TerrainMeshGenerator::remove_primitive(Ref<TerrainPrimitive> primitive) {
@ -279,6 +285,7 @@ void TerrainMeshGenerator::remove_primitive(Ref<TerrainPrimitive> primitive) {
list.remove_at(idx);
}
set_primitives(list);
emit_signal(sig_primitive_removed, primitive);
}
void TerrainMeshGenerator::set_primitives(Array primitives) {