feat: selection tracking

This commit is contained in:
Sara Gerretsen 2025-12-12 22:28:04 +01:00
parent 4aa1075fb6
commit cb43179770
15 changed files with 217 additions and 20 deletions

View file

@ -0,0 +1,51 @@
#include "layer_editor.h"
#include "scene/resources/packed_scene.h"
void LayerEditor::_bind_methods() {
String hint_string{ vformat("StringName;%s/%s:PackedScene", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE) };
BIND_HPROPERTY(Variant::DICTIONARY, inspectors, PROPERTY_HINT_DICTIONARY_TYPE, hint_string);
BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshEditor");
}
void LayerEditor::deselect_current() {
if (this->current_inspector) {
this->current_inspector->queue_free();
}
this->current_inspector = nullptr;
}
void LayerEditor::select(Ref<TerrainPrimitive> primitive) {
deselect_current();
if (primitive.is_valid() && this->inspectors.has(primitive->get_class())) {
this->current_inspector = this->inspectors.get(primitive->get_class())->instantiate();
add_child(this->current_inspector);
}
}
void LayerEditor::set_inspectors(Dictionary dict) {
this->inspectors.clear();
for (KeyValue<Variant, Variant> kvp : dict) {
StringName name{ kvp.key };
Ref<PackedScene> value{ kvp.value };
this->inspectors.insert(name, value);
}
}
Dictionary LayerEditor::get_inspectors() const {
Dictionary r;
for (KeyValue<StringName, Ref<PackedScene>> const &kvp : this->inspectors) {
r[kvp.key] = kvp.value;
}
return r;
}
void LayerEditor::set_terrain(TerrainMeshEditor *editor) {
this->terrain = editor;
if (editor && !Engine::get_singleton()->is_editor_hint()) {
editor->connect(TerrainMeshEditor::sig_selection_changed, callable_mp(this, &self_type::select));
}
}
TerrainMeshEditor *LayerEditor::get_terrain() const {
return this->terrain;
}

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@ -0,0 +1,24 @@
#pragma once
#include "scene/gui/tab_container.h"
#include "terrain_editor/terrain_mesh_editor.h"
#include "terrain_primitive.h"
class LayerEditor : public TabContainer {
GDCLASS(LayerEditor, TabContainer);
static void _bind_methods();
protected:
public:
void deselect_current();
void select(Ref<TerrainPrimitive> primitive);
void set_inspectors(Dictionary dict);
Dictionary get_inspectors() const;
void set_terrain(TerrainMeshEditor *terrain);
TerrainMeshEditor *get_terrain() const;
private:
HashMap<StringName, Ref<PackedScene>> inspectors{};
Node *current_inspector{ nullptr };
TerrainMeshEditor *terrain{ nullptr };
};

View file

@ -9,7 +9,7 @@
#include <cstdint>
void PrimitiveLayerList::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshGenerator");
BIND_HPROPERTY(Variant::OBJECT, terrain, PROPERTY_HINT_NODE_TYPE, "TerrainMeshEditor");
BIND_HPROPERTY(Variant::DICTIONARY, icons, PROPERTY_HINT_DICTIONARY_TYPE, "StringName;Texture2D");
}
@ -27,15 +27,15 @@ void PrimitiveLayerList::generate_subtree(size_t idx, Ref<TerrainPrimitive> prim
base->set_text(NAME_COLUMN, prim->get_name().is_empty() ? prim->get_class() : prim->get_name());
base->set_editable(NAME_COLUMN, true);
base->set_expand_right(NAME_COLUMN, true);
this->subtrees.insert(prim, base);
}
void PrimitiveLayerList::regenerate_tree(Array array) {
get_root()->clear_children();
this->subtrees.clear();
this->primitives.clear();
size_t i{ 0 };
for (Variant var : array) {
Ref<TerrainPrimitive> prim{ var };
this->primitives.push_back(prim);
if (prim.is_valid()) {
generate_subtree(i, prim, get_root());
++i;
@ -88,6 +88,16 @@ void PrimitiveLayerList::item_edited() {
}
}
void PrimitiveLayerList::item_selected() {
TreeItem *item{ get_selected() };
int64_t const idx{ item->get_text(IDX_COLUMN).to_int() };
if (idx < this->primitives.size() && idx >= 0) {
this->terrain->set_current_selected(this->primitives[idx]);
} else {
this->terrain->set_current_selected(nullptr);
}
}
void PrimitiveLayerList::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
@ -97,6 +107,7 @@ void PrimitiveLayerList::_notification(int what) {
return;
case NOTIFICATION_READY:
connect("item_edited", callable_mp(this, &self_type::item_edited));
connect("item_selected", callable_mp(this, &self_type::item_selected));
create_item();
set_columns(COLUMN_MAX);
set_hide_root(true);
@ -126,10 +137,10 @@ Dictionary PrimitiveLayerList::get_icons() const {
return dict;
}
void PrimitiveLayerList::set_terrain(TerrainMeshGenerator *terrain) {
void PrimitiveLayerList::set_terrain(TerrainMeshEditor *terrain) {
this->terrain = terrain;
}
TerrainMeshGenerator *PrimitiveLayerList::get_terrain() const {
TerrainMeshEditor *PrimitiveLayerList::get_terrain() const {
return this->terrain;
}

View file

@ -2,7 +2,7 @@
#include "core/templates/hash_map.h"
#include "scene/gui/tree.h"
#include "terrain_editor/terrain_mesh_generator.h"
#include "terrain_editor/terrain_mesh_editor.h"
#include "terrain_editor/terrain_primitive.h"
class PrimitiveLayerList : public Tree {
@ -19,6 +19,7 @@ class PrimitiveLayerList : public Tree {
void switch_index(size_t from, size_t to);
void layer_renamed(TreeItem *item);
void item_edited();
void item_selected();
protected:
void _notification(int what);
@ -26,12 +27,12 @@ protected:
public:
void set_icons(Dictionary dict);
Dictionary get_icons() const;
void set_terrain(TerrainMeshGenerator *generator);
TerrainMeshGenerator *get_terrain() const;
void set_terrain(TerrainMeshEditor *generator);
TerrainMeshEditor *get_terrain() const;
private:
HashMap<StringName, Ref<Texture2D>> icons{};
TerrainMeshGenerator *terrain{};
TerrainMeshEditor *terrain{};
HashMap<Ref<TerrainPrimitive>, TreeItem *> subtrees{};
Vector<Ref<TerrainPrimitive>> primitives{};
};

View file

@ -4,6 +4,7 @@
#include "core/object/class_db.h"
#include "terrain_editor/add_primitive_button.h"
#include "terrain_editor/edit_history.h"
#include "terrain_editor/layer_editor.h"
#include "terrain_editor/point_primitive_node.h"
#include "terrain_editor/primitive_layer_list.h"
#include "terrain_editor/terrain_chunk.h"
@ -29,6 +30,7 @@ void initialize_terrain_editor_module(ModuleInitializationLevel p_level) {
Engine::get_singleton()->add_singleton(Engine::Singleton("EditHistory", (EditHistory::singleton_instance = memnew(EditHistory)), "EditHistory"));
ClassDB::register_class<PrimitiveLayerList>();
ClassDB::register_class<AddPrimitiveButton>();
ClassDB::register_class<LayerEditor>();
}
void uninitialize_terrain_editor_module(ModuleInitializationLevel p_level) {

View file

@ -1,6 +1,5 @@
#include "terrain_mesh_editor.h"
#include "core/input/input_event.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
@ -36,9 +35,13 @@ Array SaveData::get_primitives() const {
return this->primitives;
}
String const TerrainMeshEditor::sig_selection_changed{ "selection_changed" };
void TerrainMeshEditor::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, point_primitive_object, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
ClassDB::bind_method(D_METHOD("save_data"), &self_type::save_data);
BIND_HPROPERTY(Variant::OBJECT, current_selected, PROPERTY_HINT_RESOURCE_TYPE, "TerrainPrimitive");
ADD_SIGNAL(MethodInfo(sig_selection_changed, PropertyInfo(Variant::OBJECT, "new_selection", PROPERTY_HINT_RESOURCE_TYPE, "TerrainPrimitive")));
}
void TerrainMeshEditor::ready() {
@ -54,7 +57,6 @@ void TerrainMeshEditor::ready() {
}
void TerrainMeshEditor::on_primitive_list_changed(Array primitives) {
this->out_of_date = true;
for (Node3D *existing : this->primitive_nodes) {
existing->queue_free();
}
@ -162,6 +164,15 @@ void TerrainMeshEditor::save_data() {
}
}
void TerrainMeshEditor::set_current_selected(Ref<TerrainPrimitive> primitive) {
this->current_selected = primitive;
emit_signal(sig_selection_changed, primitive);
}
Ref<TerrainPrimitive> TerrainMeshEditor::get_current_selected() const {
return this->current_selected;
}
void TerrainMeshEditor::set_point_primitive_object(Ref<PackedScene> scene) {
this->point_primitive_object = scene;
}

View file

@ -3,6 +3,7 @@
#include "core/io/resource.h"
#include "scene/gui/file_dialog.h"
#include "terrain_editor/terrain_mesh_generator.h"
#include "terrain_editor/terrain_primitive.h"
class SaveData : public Resource {
GDCLASS(SaveData, Resource);
@ -34,13 +35,18 @@ protected:
public:
void save_data();
void set_current_selected(Ref<TerrainPrimitive>);
Ref<TerrainPrimitive> get_current_selected() const;
void set_point_primitive_object(Ref<PackedScene> scene);
Ref<PackedScene> get_point_primitive_object() const;
private:
Ref<SaveData> data{ memnew(SaveData) };
Ref<TerrainPrimitive> current_selected{};
FileDialog *file_dialog{};
bool out_of_date{ false };
Vector<Node3D *> primitive_nodes{};
Ref<PackedScene> point_primitive_object{};
public:
static String const sig_selection_changed;
};

View file

@ -7,6 +7,7 @@
[ext_resource type="Texture2D" uid="uid://bb0mnjwx58nt3" path="res://assets/icons/plus.svg" id="4_q68jb"]
[ext_resource type="Texture2D" uid="uid://bl3gn6qruuy8w" path="res://assets/icons/plane.svg" id="4_xg7d5"]
[ext_resource type="Texture2D" uid="uid://d1te42w7wpkrx" path="res://assets/icons/noise.svg" id="5_eqbpn"]
[ext_resource type="PackedScene" uid="uid://bsvvhue5x4rb" path="res://ui/primitive_inspectors/point_primitive_inspector.tscn" id="8_5tm2q"]
[sub_resource type="PointPrimitive" id="PointPrimitive_5tm2q"]
@ -78,7 +79,7 @@ script/source = "extends Camera3D
var pan_speed = .001
var rotate_speed := .0015
var zoom_speed := 1.0
var zoom_speed := 2.
var rotating := false
var panning := false
var distance := 200
@ -223,13 +224,12 @@ icons = {
&"PointPrimitive": ExtResource("4_5lcyj")
}
[node name="Inspector" type="TabContainer" parent="LeftPanel/VBoxContainer" unique_id=240272030]
[node name="Inspector" type="LayerEditor" parent="LeftPanel/VBoxContainer" unique_id=833878161 node_paths=PackedStringArray("terrain")]
layout_mode = 2
size_flags_vertical = 3
current_tab = 0
[node name="Inspector" type="VBoxContainer" parent="LeftPanel/VBoxContainer/Inspector" unique_id=1225013744]
layout_mode = 2
metadata/_tab_index = 0
inspectors = {
&"PointPrimitive": ExtResource("8_5tm2q")
}
terrain = NodePath("../../../TerrainMeshEditor")
[connection signal="primitives_changed" from="TerrainMeshEditor" to="TerrainMeshEditor" method="_on_primitives_changed"]

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@ -0,0 +1,21 @@
[gd_scene format=3 uid="uid://cwby0in0f2wi2"]
[node name="FloatEditor" type="HBoxContainer" unique_id=1730998858]
offset_right = 318.0
offset_bottom = 31.0
[node name="HSlider" type="HSlider" parent="." unique_id=163542019]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
max_value = 300.0
step = 0.01
value = 200.0
[node name="SpinBox" type="SpinBox" parent="." unique_id=580598896]
layout_mode = 2
min_value = -10000.0
max_value = 100000.0
step = 0.01
value = 10.0
allow_greater = true

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@ -0,0 +1,23 @@
[gd_scene format=3 uid="uid://bsvvhue5x4rb"]
[ext_resource type="PackedScene" uid="uid://cwby0in0f2wi2" path="res://ui/editor_elements/float_editor.tscn" id="1_qb00w"]
[node name="PointPrimitive" type="MarginContainer" unique_id=905749607]
offset_right = 302.0
offset_bottom = 230.0
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
metadata/_tab_index = 0
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=236606520]
layout_mode = 2
[node name="HeightLabel" type="Label" parent="VBoxContainer" unique_id=1478707845]
layout_mode = 2
size_flags_horizontal = 3
text = "Height"
[node name="FloatEditor" parent="VBoxContainer" unique_id=1730998858 instance=ExtResource("1_qb00w")]
layout_mode = 2

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@ -0,0 +1,47 @@
[gd_resource type="SaveData" load_steps=10 format=3]
[sub_resource type="PointPrimitive" id="PointPrimitive_pxqd5"]
center = Vector2(5.4302, 139.65)
slope = -0.7
height = 67.0
[sub_resource type="PointPrimitive" id="PointPrimitive_ba0ut"]
center = Vector2(-81.1489, 92.763)
slope = -0.7
height = 35.0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_pxqd5"]
frequency = 0.02
fractal_octaves = 3
[sub_resource type="NoisePrimitive" id="NoisePrimitive_ba0ut"]
blend_range = 5.0
noise = SubResource("FastNoiseLite_pxqd5")
noise_amplitude = 20.0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_b1cmn"]
noise_type = 0
frequency = 0.03
fractal_type = 2
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoisePrimitive" id="NoisePrimitive_pxqd5"]
blend_range = 10.0
noise = SubResource("FastNoiseLite_b1cmn")
noise_amplitude = 5.0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ba0ut"]
fractal_type = 2
fractal_gain = 1.0
fractal_weighted_strength = 0.58
[sub_resource type="NoisePrimitive" id="NoisePrimitive_q68jb"]
blend_mode = 1
noise = SubResource("FastNoiseLite_ba0ut")
[sub_resource type="PlanePrimitive" id="PlanePrimitive_pxqd5"]
blend_range = 10.0
baseline = -1.0
[resource]
primitives = [SubResource("PointPrimitive_pxqd5"), SubResource("PointPrimitive_ba0ut"), SubResource("NoisePrimitive_ba0ut"), SubResource("NoisePrimitive_pxqd5"), SubResource("NoisePrimitive_q68jb"), SubResource("PlanePrimitive_pxqd5")]

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