feat: implemented terrain shader
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5 changed files with 198 additions and 51 deletions
45
project/assets/materials/terrain_material.tres
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project/assets/materials/terrain_material.tres
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[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://8j7uyk0vnllg"]
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[ext_resource type="Shader" uid="uid://dsbxpdveoilep" path="res://assets/shaders/terrain.gdshader" id="1_ho7uc"]
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[sub_resource type="Gradient" id="Gradient_ho7uc"]
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colors = PackedColorArray(0.141108, 0.450995, 0.106614, 1, 0.259524, 0.499032, 0.232917, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mqhx5"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_waqik"]
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color_ramp = SubResource("Gradient_ho7uc")
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noise = SubResource("FastNoiseLite_mqhx5")
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[sub_resource type="Gradient" id="Gradient_mqhx5"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_waqik"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oj3sr"]
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color_ramp = SubResource("Gradient_mqhx5")
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noise = SubResource("FastNoiseLite_waqik")
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[resource]
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render_priority = 0
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shader = ExtResource("1_ho7uc")
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shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_waqik")
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shader_parameter/floor_1_roughness = 1.0
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shader_parameter/floor_1_tiling = 500.0
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shader_parameter/floor_1_specular = 0.0
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shader_parameter/floor_1_metallic = 0.5
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shader_parameter/floor_2_roughness = 0.7
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shader_parameter/floor_2_tiling = 500.0
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shader_parameter/floor_2_specular = 0.5
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shader_parameter/floor_2_metallic = 0.5
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shader_parameter/floor_3_roughness = 0.7
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shader_parameter/floor_3_tiling = 500.0
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shader_parameter/floor_3_specular = 0.5
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shader_parameter/floor_3_metallic = 0.5
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shader_parameter/region_blending = 1.0
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shader_parameter/slope_threshold = 0.25
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shader_parameter/slope_blend_distance = 0.0
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shader_parameter/slope_albedo = SubResource("NoiseTexture2D_oj3sr")
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shader_parameter/slope_tiling = 100.0
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shader_parameter/slope_roughness = 1.0
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shader_parameter/slope_specular = 1.0
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shader_parameter/slope_metallic = 0.5
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